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Dojo Chess

Design v0

Components, Entity

We have each piece as a seperate entity

  • White pawn 1 ( Entity )
    • Piece ( Component )
    • Position ( Component )

We have Game entity with auth

  • Game 1 ( Entity )
    • Game ( Component )
    • GameTurn ( Component )
    • PlayersId ( Component )

System

  • Initiate ( System )

    • Initiate Game
      • Generate Game Enitity
    • Initiate Pieces
  • Execute Move ( System )

    • Generate Board Cache
    • Generate Possible moves
      • If there is piece need to occupy, kill piece
    • Check if next position is eligible to moves
    • Check Piece is owned by caller
    • Check is caller's turn
    • Update the position of the piece
  • Give up ( System )

    • Check caller's color and set winner of opponent