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When an Encased Fan processes items in their entity state, if the quantity of material contained within an entity exceeds the stack limit of one of the resulting products, the item only receives the maximum stack limit amount.
For example:
If an entity contains 64 units of a material and the resulting product has a stack limit of 16 units, the processed item should reflect the full 64 units (e.g., 4 stacks of 16 units each).
However, currently, the processed item only ends up with one stack of 16 units, losing the excess material beyond the stack limit.
This behavior results in a loss of materials and does not correctly handle the conversion of entities with quantities exceeding stack limits.
Steps to Reproduce:
Place an Encased Fan in your setup.
Feed it an entity containing more units of a material than the stack limit of the resulting product.
Observe that the processed item only contains the maximum stack limit amount, rather than the full quantity of the original entity's material.
Expected Behavior:
The Encased Fan should process the entity such that all units of material are converted into the resulting product, respecting the stack limit by creating multiple stacks as necessary.
Actual Behavior:
The Encased Fan only outputs one stack of the maximum stack limit amount, disregarding any excess material beyond this limit.
Additional Information:
This issue affects the accurate processing and conversion of materials using the Encased Fan.
It may also impact other similar machines or systems that handle material stacking.(Check the mechanical press!)
Description
When an Encased Fan processes items in their entity state, if the quantity of material contained within an entity exceeds the stack limit of one of the resulting products, the item only receives the maximum stack limit amount.
For example:
If an entity contains 64 units of a material and the resulting product has a stack limit of 16 units, the processed item should reflect the full 64 units (e.g., 4 stacks of 16 units each).
However, currently, the processed item only ends up with one stack of 16 units, losing the excess material beyond the stack limit.
This behavior results in a loss of materials and does not correctly handle the conversion of entities with quantities exceeding stack limits.
Steps to Reproduce:
Place an Encased Fan in your setup.
Feed it an entity containing more units of a material than the stack limit of the resulting product.
Observe that the processed item only contains the maximum stack limit amount, rather than the full quantity of the original entity's material.
Expected Behavior:
The Encased Fan should process the entity such that all units of material are converted into the resulting product, respecting the stack limit by creating multiple stacks as necessary.
Actual Behavior:
The Encased Fan only outputs one stack of the maximum stack limit amount, disregarding any excess material beyond this limit.
Additional Information:
This issue affects the accurate processing and conversion of materials using the Encased Fan.
It may also impact other similar machines or systems that handle material stacking.(Check the mechanical press!)
Game Log
https://mclo.gs/dsXihps
Debug Information
Client Info
Server Info
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