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Further experimentation reveals that, while DK2 will preferentially load textures from the texture cache, if (and ONLY if) an entry for any of the mipmaps of, say, Bar_Table is not present in the texture cache, it will attempt to load Data\EngineTextures\Bar_Table.png instead. I'm writing a small program to disable texture cache entries that have counterparts on disk; this should make life easier for texture pack creators. DK2Recache.zip
You will have to run it once every time you add or remove a "patch" texture.
That check should be removed so it prefers the png if present. Just like it does for other resources.
See #61#67.
The text was updated successfully, but these errors were encountered:
https://keeperklan.com/threads/220-DK2-texture-format/page6?p=40807#post40807
That check should be removed so it prefers the png if present. Just like it does for other resources.
See #61 #67.
The text was updated successfully, but these errors were encountered: