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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Easy Input Remap"
config/tags=PackedStringArray("addon")
run/main_scene="uid://4bgjoefo8rag"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="uid://b0q3veg80qt6x"
[autoload]
Remap="*res://addons/easy_remap/autoload.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/easy_remap/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[input]
test_action_1={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
]
}
test_action_2={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":50,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"