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I can't apply the modification to the Humanoid character and create the Avatar element for it. It says that LeftUpperLeg is missing from the model, even though it is correctly configured on both the character and in AvatarUtils.
Error:
AvatarUtils:
GLTF containing L_Hip, which is interpreted as LeftUpperLeg in AvatarUtils:
Steps to reproduce 🔢
Import the GLTF model into Unity.
Verify that the bone names are correctly mapped in AvatarUtils.
Create the Avatar using the Avatar menu in the prefab generated by the GLTF Plugin.
This exact same error occurs for other users with different plugins, such as GLTFUtility, where I also reported this issue. I’m not sure, but it could be related to Unity and how it handles this: Siccity/GLTFUtility#70
Hey, the name of the node seems to be "L_Hip" but your mapping looks for "riotleague:L_Hip" which is a different string.
Can you try adding the actual name of the node without that prefix?
Describe the bug 💬
I can't apply the modification to the Humanoid character and create the Avatar element for it. It says that LeftUpperLeg is missing from the model, even though it is correctly configured on both the character and in AvatarUtils.
Error:
AvatarUtils:
GLTF containing L_Hip, which is interpreted as LeftUpperLeg in AvatarUtils:
Steps to reproduce 🔢
Files to reproduce the issue ♻
https://drive.google.com/drive/folders/1d72fK9oWq1OY7NH4RuqtHdd9p2FA4yz7?usp=sharing
Editor Version 🎲
6000.0
Render Pipeline and version
Built-In
UnityGLTF Version
2.14.1
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
This exact same error occurs for other users with different plugins, such as GLTFUtility, where I also reported this issue. I’m not sure, but it could be related to Unity and how it handles this:
Siccity/GLTFUtility#70
Validations 🩹
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