From 612688debe6c040e600198df9cfc7eb1c4416d8a Mon Sep 17 00:00:00 2001 From: Kenneth Russell Date: Fri, 7 Feb 2025 11:50:51 -0800 Subject: [PATCH] Fix description of drawRangeElements out-of-range behavior. It should have linked to the WebGL 1.0 spec's description of enabled vertex array attributes and range checking. Fixes #3710. --- specs/latest/2.0/index.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/specs/latest/2.0/index.html b/specs/latest/2.0/index.html index 7007a1154..17087d6d8 100644 --- a/specs/latest/2.0/index.html +++ b/specs/latest/2.0/index.html @@ -2486,10 +2486,10 @@

Writing to the drawing bufferdrawElements in the section Writing to the drawing buffer of the WebGL 1.0 specification apply.

- In addition, if indices used to draw are outside the range of [start, end], an imeplementation - can either guarantee the behaviors defined in Out-of-Range - Array Accesses, or simply discard the arguments start and end and call drawElements - instead. In either situation, no GL errors should be generated for this cause. + In addition, if indices used to draw are outside the range of [start, end], an implementation + can either guarantee the behaviors defined in Enabled + Vertex Attributes and Range Checking, or simply discard the arguments start and end and + call drawElements instead. In either situation, no GL errors should be generated for this cause.