You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Additional context
I tried to help resolve the issue, but it wasn't easy. When I attempted it in the __get_normals() (gltf2_blender_gather_primitives_extract.py), the texture flip succeeded, but the normals remained flipped, so I suspect this might not be the solution.
The text was updated successfully, but these errors were encountered:
#2252 maybe same issue
Describe the bug
When mirroring a mesh connected to an armature, the normals are also flipped upon export.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The normals of the original A, A`, B, B`, and the imported ones should be the same.
but A` isn't same.
Screenshots
.blend file/ .gltf (mandatory)
test.zip
Version
Additional context
I tried to help resolve the issue, but it wasn't easy. When I attempted it in the __get_normals() (gltf2_blender_gather_primitives_extract.py), the texture flip succeeded, but the normals remained flipped, so I suspect this might not be the solution.
The text was updated successfully, but these errors were encountered: