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Releases: KosRud/DQ-skinning-for-Unity

v2.7

04 Jan 23:36
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rollback twist compensation
turns out it wasn't that great

v2.6

04 Jan 20:21
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Improved twist & bend combined deformations. Removed experimental twist compensation flag.

v2.5

19 Nov 21:00
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fixed a bug in experimental twist compensation

v2.4

19 Nov 11:24
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optimized experimental twist compensation

v2.3

18 Nov 23:08
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Better deformations when combining twisting and bending.
Requires Unity 2020.1 (currently Alpha) for #pragma multi_compile support in compute shaders.

v2.2

24 Oct 19:28
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shader optimization

v2.1

24 Oct 19:08
fd6d6c9
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fixed twitching

v2.0

24 Oct 14:40
b57bc6f
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slightly improved bulging approximation

v2.0-alpha.6

18 Oct 02:03
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v2.0-alpha.6 Pre-release
Pre-release

multiple bug fixes, hopefully eliminated all discontinuities and weird deformations

much better deformations in areas, affected by more than 2 bones

v2.0-alpha.5

17 Oct 22:24
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v2.0-alpha.5 Pre-release
Pre-release

fixed discontinuity when more than 2 bones are involved