Releases: KosRud/DQ-skinning-for-Unity
Releases · KosRud/DQ-skinning-for-Unity
v2.7
rollback twist compensation
turns out it wasn't that great
v2.6
Improved twist & bend combined deformations. Removed experimental twist compensation flag.
v2.5
fixed a bug in experimental twist compensation
v2.4
optimized experimental twist compensation
v2.3
Better deformations when combining twisting and bending.
Requires Unity 2020.1 (currently Alpha) for #pragma multi_compile
support in compute shaders.
v2.0
slightly improved bulging approximation
v2.0-alpha.6
multiple bug fixes, hopefully eliminated all discontinuities and weird deformations
much better deformations in areas, affected by more than 2 bones
v2.0-alpha.5
fixed discontinuity when more than 2 bones are involved