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KCP: Client disconnects if ServerChangeScene takes a lot of time #2480
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The behavior could be easily emulated by adding following code |
hey guys. please post kcp issues on kcp repo so they don’t get lost :) |
done |
Not fixed what I had ment |
closing this in favor of MirrorNetworking/kcp2k#8 |
Hi
During ServerChangeScene, server stops to receive any messages.
It is also affect for ping\pong messages.
Is scene is big enough it could take more than 10 seconds to load and all clients
with KCP transport disconnect because of checking this timeout.
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