Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Imposters not affected by light #7

Open
Belsnickle opened this issue Feb 14, 2019 · 1 comment
Open

Imposters not affected by light #7

Belsnickle opened this issue Feb 14, 2019 · 1 comment

Comments

@Belsnickle
Copy link
Contributor

Belsnickle commented Feb 14, 2019

In my application I noticed a circular area around the camera that gets rendered differently. I am guessing this is the best quality detail level since you are closest to the geometry.

When I added Caelum to my project this effect is very obvious at night as trees that are not in the close proximity to the camera are rendered bright green. Those in the close proximity are rendered dark at night as they should be.

The effect is visible using a regular light instead of Caelum as well.

Edit:

It seems the problem is the imposters detail level. Removing them removes all the bright trees in a night scene.

@paroj paroj changed the title Trees not affected by light outside of camera proximity Imposters not affected by light Feb 17, 2019
@paroj
Copy link
Member

paroj commented Feb 17, 2019

you could try to colourise the impostors similar to what is done with grass in the samples

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants