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this will allow rendering multiple cameras in one draw call. e.g. PSSM, cube mapping
using instancing with ext is preferable to introducing the geometry shader. However the geometry shader is easier to integrate.
Can be used to do indexed viewports for stereo.
requires:
references:
The text was updated successfully, but these errors were encountered:
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this will allow rendering multiple cameras in one draw call. e.g. PSSM, cube mapping
using instancing with ext is preferable to introducing the geometry shader.
However the geometry shader is easier to integrate.
Can be used to do indexed viewports for stereo.
requires:
references:
The text was updated successfully, but these errors were encountered: