-
Notifications
You must be signed in to change notification settings - Fork 1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
how to let openkore use all CPU cores? #3945
Comments
we really need to know why this happen, do u have any plugin/macro? |
the sever setting is aspd 195 as fastest i didnt use any macro and i set this in timeout.txt,that i can use the skill as 9times per second. |
try to reduce the value of the parameter sleepTime |
About the CPU cores I believe openkore is strictly a single-threaded process, so yeah it will only use one core. |
it doesn't work T.T |
yep..I realized it |
can you tell me more about build/where to use, i will try to reproduce here |
ok, so use equip to remove cast/aftercast and cooldown and use dispell for 2 minutes and will openkore slow down? |
yes |
ai_skill_use_giveup 0 |
I guess if openkore doesn't teleport or change the map, it won't refresh,or timeouts, and then causing become slower? |
Recently, I was using Openkore to perform an operation, which was to release a skill on a unit. Due to the server settings, I could do it 9 times per second, but after running for about 2 minutes, the Openkore became slow, and then continued to slower and slower. When I restarted the Openkore, it was normal again, but it could only last for about 2 minutes. I found that all cores were not fully utilized. Is it a problem with my settings? Or is the Openkore unable to mobilize all cores?
The text was updated successfully, but these errors were encountered: