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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# Author: PieterVdc
# ----------------------------------------------------------
# ----------------------------------------------
# Define Addon info
# ----------------------------------------------
bl_info = {
"name": "Dungeon Tile",
"author": "PieterVdc",
"location": "View3D > Add Mesh / Sidebar > Create Tab",
"version": (0, 0, 1),
"blender": (2, 80, 0),
"description": "Generate templates for Tiles, walls etc for your 3D printed dungeon with ",
"doc_url": "https://github.com/PieterVdc/Openlock-Template-maker/wiki",
"warning": "WIP",
"category": "Add Mesh"
}
import sys
import os
# ----------------------------------------------
# Import modules
# ----------------------------------------------
if "bpy" in locals():
import importlib
importlib.reload(floor_maker)
importlib.reload(main_panel)
else:
from . import floor_maker
from . import main_panel
# noinspection PyUnresolvedReferences
import bpy
# noinspection PyUnresolvedReferences
## noinspection PyUnresolvedReferences
from bpy.types import (
Menu,
VIEW3D_MT_mesh_add
)
# ----------------------------------------------------------
# Registration
# ----------------------------------------------------------
class dungeontiles_MT_CustomMenuAdd(Menu):
bl_idname = "VIEW3D_MT_mesh_custom_menu_add"
bl_label = "dungeontiles"
# noinspection PyUnusedLocal
def draw(self, context):
self.layout.operator_context = 'INVOKE_REGION_WIN'
self.layout.operator("mesh.dungeontiles_floor", text="Floor")
self.layout.menu("VIEW3D_MT_mesh_decoration_add", text="Decoration props", icon="GROUP")
# --------------------------------------------------------------
# Register all operators and panels
# --------------------------------------------------------------
# Add to Add meshes menu
def DungeonTileMenu_func(self, context):
layout = self.layout
layout.separator()
self.layout.menu("VIEW3D_MT_mesh_custom_menu_add", icon="GROUP")
classes = (
dungeontiles_MT_CustomMenuAdd,
floor_maker.dungeontiles_OT_Floor,
floor_maker.dungeontiles_PT_FloorObjectgenerator,
main_panel.dungeontiles_PT_Main
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
VIEW3D_MT_mesh_add.append(DungeonTileMenu_func)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
VIEW3D_MT_mesh_add.remove(DungeonTileMenu_func)
if __name__ == '__main__':
register()