You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For edge mode we use bmesh.ops.weld_verts which is a lower level function that doesn't immediately appear to have a preserve UVs function. Might need to look more into this, or rewrite the way we do edge merging.
Will an option similar to "Preserve UVs" in Maya be added?
Currently, distortions appear on the UVs when using the tool.
The text was updated successfully, but these errors were encountered: