请教如何获取插件中的蓝图类型或者C++类型? #1962
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使用blueprint.load(UE.插件模块名.XXX.XXX_C)会提示:can not find type:插件模块名 使用的是Unreal_v1.0.7 |
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Replies: 5 comments 7 replies
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似乎Commit dae96bc已经解决这个问题了。相关的issues:#1636 |
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UE.插件模块名.XXX.XXX_C是你想象出来的用法吗?从来都不是这么访问的 |
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该方法正确:
参考blueprintload---blueprintunload
提示错误Error: can not find type:RuntimeFBXImport。可以确定是blueprint.load()与 blueprint.unload()报的错误。 |
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cache["Game"] = createNamespaceOrClass("Game", undefined, TNAMESPACE); 帮你试了一下,跟这个函数有关系,如果你手动加上应该可以用的 |
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我加了个接口:a812369 |
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这添加一下一行试试:cache["RuntimeFBXImport"] = createNamespaceOrClass("RuntimeFBXImport", undefined, TNAMESPACE);