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请教如何获取插件中的蓝图类型或者C++类型? #1962

Closed Answered by chexiongsheng
blueroseslol asked this question in Q&A
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cache["Game"] = createNamespaceOrClass("Game", undefined, TNAMESPACE);

帮你试了一下,跟这个函数有关系,如果你手动加上应该可以用的

这添加一下一行试试:cache["RuntimeFBXImport"] = createNamespaceOrClass("RuntimeFBXImport", undefined, TNAMESPACE);

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Answer selected by blueroseslol
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