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enemy.go
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package main
import "math/rand"
type EnemyType int8
const (
PEON EnemyType = iota
WARRIOR EnemyType = iota
BRUTE EnemyType = iota
E_MYSTIC EnemyType = iota
)
const (
BaseEnemyMinDamage = 5
BaseEnemyMaxDamage = 10
)
type Enemy struct {
eType EnemyType
health float64
strength float64
turnCounter int
}
func NewEnemy(eType EnemyType) *Enemy {
e := new(Enemy)
e.eType = eType
switch eType {
case PEON:
e.health = 75
e.strength = 0.75
case WARRIOR:
e.health = 100
e.strength = 1.0
case BRUTE:
e.health = 150
e.strength = 1.25
case E_MYSTIC:
e.health = 50
e.strength = 1.5
}
e.turnCounter = 0
return e
}
func (e *Enemy) getDamageFromAttack() float64 {
min, max := BaseEnemyMinDamage*e.strength, BaseEnemyMaxDamage*e.strength
return min + rand.Float64()*(max-min)
}
func getEnemyNameFromType(eType EnemyType) string {
switch eType {
case PEON:
return "Peon"
case WARRIOR:
return "Warrior"
case BRUTE:
return "Brute"
case E_MYSTIC:
return "Mystic"
default:
return "Invalid"
}
}