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PingPong Simulation

  • Author: Alex Lewtschuk

Overview

This PingPong project is a simple implementation of a distributed computing excercise written and implemented accross several languages. The program utilizes multithreading and socket connections to make a server and client simulate a game of ping pong by sending and recieveing an object over network. When the client and server connect there is a distributed coin toss to decide who plays first between the two parties. There is also a servent version in the Servernt directories.

Compiling and Using

To run the code please see the readmes for each language's version of the program. General usagage requires using the terminal and running the command <language specific call> PingPongProgram.language <client|server> <serverHost> <port#>. Make sure that the host is always localhost when running locally.

Once the server has been set up open another terminal and with the same command specify client and the information for the server you just set up. This is how the client will connect.

To run the Servent version cd to /Servent and run the command: <language specific call> PingPongProgram.language 1 <port#> <serverHost> <port#> then in another terminal run <language specific call> PingPongProgram.language 2 <port#> <serverHost> <port#>.

Please note the servent functionality of being both server|client is best demonstrated while running a third servent as there might be a bug with getting client multithreading to work.

Please open a third terminal and run: <language specific call> PingPongProgram.language 3 <port#> <serverHost> <port#>