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It sounds good to me. If the mixed-mode debugging is enabled and if there are DX messages, those messages should be appearing in the Debug Output window. There are 2 ways to get Debug Layer messages:
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I treid this:
#if DEBUG { ID3D12Debug? debugController; if (D3D12.D3D12GetDebugInterface(out debugController).Failure) { throw new Exception("Failed to enabled debug layer."); } debugController?.EnableDebugLayer(); } #endif
But it is what it is, it does not have, in other words, it does nothing
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