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service.go
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package go_cod
import (
"context"
"fmt"
"github.com/carlocayos/go-cod/v2/api/client/service"
"github.com/carlocayos/go-cod/v2/api/models"
)
// This file contains the authenticated and unauthenticated COD API operations
//
// COD API Operations - Unauthenticated
// - LeaderBoard
// - Map List
// - Full Match Info
// - Battle Pass Loot
// - Purchasable
// - Loadout
//
// COD API Operations - Authenticated
// - Gamer Match Details
// - Gamer Match List
// - Gamer Stats Profile
// - Gamer Friend Stats Profile
// - Gamer Loot
// - Match Analysis
// - COD Points
// Gamer ID details
type Gamer struct {
Platform Platform
LookupType LookupType
GamerTag string
}
// ------------------------------------------
// COD API Operations - Unauthenticated
// ------------------------------------------
// LeaderBoard returns the leader board details
func (c *Client) LeaderBoard(ctx context.Context, title GameTitle, platform Platform, page int64) (*models.LeaderBoardResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.LeaderBoardParams{
Context: ctx,
Title: string(title),
Platform: string(platform),
Page: page,
}
res, err := c.ServiceClient.Operations.LeaderBoard(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in leader board request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// Map List returns a list of maps and its available game modes
func (c *Client) MapList(ctx context.Context, title GameTitle, platform Platform, gameType GameType) (*models.MapListResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.MapListParams{
Context: ctx,
Title: string(title),
Platform: string(platform),
GameType: string(gameType),
}
res, err := c.ServiceClient.Operations.MapList(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in map list request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// FullMatchInfo returns the match information
func (c *Client) FullMatchInfo(ctx context.Context, title GameTitle, platform Platform, gameType GameType,
matchId string) (*models.FullMatchInfoResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.FullMatchInfoParams{
Context: ctx,
Title: string(title),
Platform: string(platform),
GameType: string(gameType),
MatchID: matchId,
}
res, err := c.ServiceClient.Operations.FullMatchInfo(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in full match info request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// BattlePassLoot returns the available loots for the specified battle pass season
func (c *Client) BattlePassLoot(ctx context.Context, title GameTitle, platform Platform, season int64) (*models.BattlePassLootResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.BattlePassLootParams{
Context: ctx,
Title: string(title),
Platform: string(platform),
Season: season,
}
res, err := c.ServiceClient.Operations.BattlePassLoot(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in battlepass loot request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// Purchasable returns all the purchasable items
func (c *Client) Purchasable(ctx context.Context, title GameTitle, platform Platform) (*models.PurchasableResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.PurchasableParams{
Context: ctx,
Title: string(title),
Platform: string(platform),
}
res, err := c.ServiceClient.Operations.Purchasable(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in purchasbale request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// Loadout returns all the loadout information
func (c *Client) Loadout(ctx context.Context, title GameTitle, gameType GameType) (*models.LoadoutResponse, error) {
if ctx == nil {
ctx = context.Background()
}
param := service.LoadoutParams{
Context: ctx,
Title: string(title),
GameType: string(gameType),
}
res, err := c.ServiceClient.Operations.Loadout(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in loadout request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// ------------------------------------------
// COD API Operations - Authenticated
// ------------------------------------------
// LoggedIn checks if the user has logged in and generated a valid token
func (c *Client) LoggedIn() error {
if c.AuthToken == nil || c.AuthToken.ActSSOCookie == "" {
return fmt.Errorf("must be logged in to use an authenticated request")
}
return nil
}
// GamerMatchDetails returns the gamer match details. Authentication required
func (c *Client) GamerMatchDetails(ctx context.Context, title GameTitle, gamer *Gamer, gameType GameType,
start int64, end int64, limit int32) (*models.GamerMatchDetailsResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.GamerMatchDetailsParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
GameType: string(gameType),
Start: start,
End: end,
}
// assign limit if set to a positive integer, otherwise omit
if limit > 0 {
param.Limit = &limit
}
res, err := c.ServiceClient.Operations.GamerMatchDetails(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in gamer match details request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// GamerMatchList returns a list of gamer matches. Authentication required
func (c *Client) GamerMatchList(ctx context.Context, title GameTitle, gamer *Gamer, gameType GameType,
start int64, end int64, limit int32) (*models.GamerMatchListResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.GamerMatchListParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
GameType: string(gameType),
Start: start,
End: end,
}
// assign limit if set to a positive integer, otherwise omit
if limit > 0 {
param.Limit = &limit
}
res, err := c.ServiceClient.Operations.GamerMatchList(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
// data field is an object type for error cases, these fields are unmapped for this API.
// Extract unmapped fields - type and message
// "data": {
// "type": "com.activision.mt.common.stdtools.exceptions.NoStackTraceException",
// "message": "Not permitted: not authenticated"
// }
additionalProps := res.Payload.GamerMatchListResponseAdditionalProperties
return nil, fmt.Errorf("error in gamer match list request. %v - %v", additionalProps["type"], additionalProps["message"])
}
return res.Payload, nil
}
// GamerStats returns the gamer stats profile. Authentication required
func (c *Client) GamerStats(ctx context.Context, title GameTitle, gamer *Gamer, gameType GameType) (*models.GamerStatsResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.GamerStatsParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
GameType: string(gameType),
}
res, err := c.ServiceClient.Operations.GamerStats(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in gamer stats profile request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// FriendsStats returns the friend stats profile. Authentication required
func (c *Client) FriendsStats(ctx context.Context, title GameTitle, gamer *Gamer, gameType GameType) (*models.FriendStatsResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.FriendStatsParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
GameType: string(gameType),
}
res, err := c.ServiceClient.Operations.FriendStats(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
// data field is an object type for error cases, these fields are unmapped for this API.
// Extract unmapped fields - type and message
// "data": {
// "type": "com.activision.mt.common.stdtools.exceptions.NoStackTraceException",
// "message": "Not permitted: not authenticated"
// }
additionalProps := res.Payload.FriendStatsResponseAdditionalProperties
return nil, fmt.Errorf("error in friend stats request. %v - %v", additionalProps["type"], additionalProps["message"])
}
return res.Payload, nil
}
// GamerLoot returns the gamer loots. Authentication required
func (c *Client) GamerLoot(ctx context.Context, title GameTitle, gamer *Gamer) (*models.GamerLootResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.GamerLootParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
}
res, err := c.ServiceClient.Operations.GamerLoot(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in gamer loot request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}
// MatchAnalysis returns the full match information. Authentication required
func (c *Client) MatchAnalysis(ctx context.Context, title GameTitle, gamer *Gamer, end int64) (*models.MatchAnalysisResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.MatchAnalysisParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
End: end,
}
res, err := c.ServiceClient.Operations.MatchAnalysis(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
// data field is an object type for error cases, these fields are unmapped for this API.
// Extract unmapped fields - type and message
// "data": {
// "type": "com.activision.mt.common.stdtools.exceptions.NoStackTraceException",
// "message": "Not permitted: not authenticated"
// }
additionalProps := res.Payload.MatchAnalysisResponseAdditionalProperties
return nil, fmt.Errorf("error in match analysis request. %v - %v", additionalProps["type"], additionalProps["message"])
}
return res.Payload, nil
}
// CODPoints returns the gamer COD Points. Authentication required
func (c *Client) CODPoints(ctx context.Context, title GameTitle, gamer *Gamer) (*models.CodPointsResponse, error) {
if err := c.LoggedIn(); err != nil {
return nil, err
}
if ctx == nil {
ctx = context.Background()
}
param := service.CodPointsParams{
Context: ctx,
Cookie: ActSSOCookie + "=" + c.AuthToken.ActSSOCookie,
Title: string(title),
Platform: string(gamer.Platform),
LookupType: string(gamer.LookupType),
Gamertag: gamer.GamerTag,
}
res, err := c.ServiceClient.Operations.CodPoints(¶m)
if err != nil {
return nil, err
}
if res.Payload.Status == "error" {
return nil, fmt.Errorf("error in COD Points request. %v - %v", res.Payload.Data.Type, res.Payload.Data.Message)
}
return res.Payload, nil
}