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You shouldn't import meshes for bounding objects, but rather use built-in primitives, such as Sphere, Box, Capsule, etc. This is much more efficient for the collision detection engine. |
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Hi, guys!
I am using webots to simulate a differential-driven trolley to rotate and forward inside a sphere. It seems that using sphere boundingobject provided by the webots can't generate contact detection on the inner wall of the sphere. Can anyone give some advice to realize the contace force and friction between the wheels and innner wall of the sphere? THANKS!
I have tried import a sphere that represents boundingobject using Indexfaceset from a third-party software, there is friction i wanted. However, webots gives the warning >> Your world may be too complex. If this problem persists, try simplifying your bounding object(s).
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