- Schedule generators now provide the max number of steps allowed per episode
- Pickle files generated with older versions of Flatland need to be regenerated in order to include
_max_episode_steps
Changes since Flatland 2.0.0
- class
EnvAgentStatic
was removed, so there is only classEnvAgent
left which should simplify the handling of agents. The memberself.agents_static
ofRailEnv
was therefore also removed. Old Scence saved as pickle files cannot be loaded anymore.
- agent attribute
next_malfunction
is not used anymore, it will be removed fully in future versions. break_agent()
function is introduced which induces malfunctions in agent according to poisson process_fix_agent_after_malfunction()
fixes agents after attributemalfunction == 0
- Introduced the concept of malfunction generators. Here you can add different malfunction models in future updates. Currently it only loads from files and parameters.
- moving of member variable
distance_map_computed
to new classDistanceMap
- renaming of
distance_maps
intodistance_map
- by default the reset method of RailEnv is not called in the constructor of RailEnv anymore (compliance for OpenAI Gym). Therefore the reset method needs to be called after the creation of a RailEnv object
- renaming of parameters RailEnv.reset(): from
regen_rail
toregenerate_rail
, fromreplace_agents
toregenerate_schedule
- return value of schedule generator has changed to the named tuple
Schedule
. From the point of view of a consumer, nothing has changed, this is just a type hint which is introduced where the attributes ofSchedule
have names.
The stock ShortestPathPredictorForRailEnv
now respects the different agent speeds and updates their prediction
accordingly.
TreeObsForRailEnv
now has 11 features!- 10th feature now indicates if a malfunctioning agent has been detected and how long the malfunction will still be present
- 11th feautre now indicates the minimal observed fractional speed of agents traveling in the same direction
GlobalObsForRailEnv
now has new features!- Targets and other agent targets still represented in same way
obs_agents_state
now contains 4 channels- 0th channel -> agent direction at agent position
- 1st channel -> other agents direction at their positions
- 2nd channel -> all agent malfunction duration at their positions
- 3rd channel -> all agent fractional speeds at their positions
LocalObsForRailEnv
was not update to Flatland 2.0 because it was never used by participants of the challenge.
- Separation of
schedule_generator
fromrail_generator
:- Renaming of
flatland/envs/generators.py
toflatland/envs/rail_generators.py
rail_generator
now only returns the grid and optionally hints (a python dictionary); the hints are currently use for distance_map and communication of start and goal position in complex rail generator.schedule_generator
takes aGridTransitionMap
and the number of agents and optionally theagents_hints
field of the hints dictionary.- Inrodcution of types hints:
- Renaming of
RailGeneratorProduct = Tuple[GridTransitionMap, Optional[Any]]
RailGenerator = Callable[[int, int, int, int], RailGeneratorProduct]
AgentPosition = Tuple[int, int]
ScheduleGeneratorProduct = Tuple[List[AgentPosition], List[AgentPosition], List[AgentPosition], List[float]]
ScheduleGenerator = Callable[[GridTransitionMap, int, Optional[Any]], ScheduleGeneratorProduct]
- Different agent speeds are introduced. Agents now travel at a max speed which is a fraction. Meaning that they only
advance parts within a cell and need several steps to move to the next cell.
- Fastest speed is 1. At this speed an agent can move to a new cell at each time step t.
- Slower speeds are smaller than one. At each time step an agent moves the fraction of its speed forward within a cell. It only changes cell when it's fractional position is greater or equal to 1.
- Multi-speed introduces the challenge of ordering the trains correctly when traveling in the same direction.
- Agents always travel at their full speed when moving.
To set up multiple speeds you have to modify the agent.speed_data
within your schedule_generator
.
See this file
for a good example.
ATTENTION multi speed means that the agents actions are not registered on every time step. Only at new cell entry can new actions be chosen! Beware to respect this with your controller as actions are only important at the specific time steps! This is shown as an example in the navigation training
Just like in real-world transportation systems we introduced stochastic events to disturb normal traffic flow. Currently we implemented a malfunction process that stops agents at random time intervals for a random time of duration. Currently the Flatland environment can be initiated with the following poisson process parameters:
# Use a the malfunction generator to break agents from time to time
stochastic_data = {'prop_malfunction': 0.1, # Percentage of defective agents
'malfunction_rate': 30, # Rate of malfunction occurrence
'min_duration': 3, # Minimal duration of malfunction
'max_duration': 20 # Max duration of malfunction
}
The duration of a malfunction is uniformly drawn from the intervall [min_duration,max_duration0]
and the occurrence of
malfunctions follows a point poisson process with mean rate malfunctin_rate
.
!!!!IMPORTANT!!!! Once a malfunction duration has finished, the agent will automatically resume movement. This is important because otherwise it can get stuck in fractional positions and your code might forget to restart the agent at the first possible time. Therefore this has been automated. You can however stop the agent again at the next cell. This might in rare occasions lead to unexpected behavior, we are looking into this and will push a fix soon.
The baselines repository is not yet fully updated to handle multi-speed and stochastic events. Training needs to be modified to omitt all states inbetween the states where an agent can chose an action. Simple navigation training is already up to date. See here for more details.
Please list all major changes since the last version:
- Refactoring of rendering code: CamelCase functions changed to snake_case
- Tree Observation Added a new Featuer:
unusable_switch
which indicates switches that are not branching points for the observing agent - Updated the shortest path predictor
- Updated conflict detection with predictor
- Episodes length can be set as maximum number of steps allowed.