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Orbital branch - rewrite Vavatch branch. #2

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fluffyfreak opened this issue Nov 10, 2012 · 3 comments
Open

Orbital branch - rewrite Vavatch branch. #2

fluffyfreak opened this issue Nov 10, 2012 · 3 comments
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@fluffyfreak
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Description:

People are asking for the Orbital work to return, and I want to get it working.
I initially wrote it just to see if I could, and it did mostly work for very small Orbitals. However there were a number of problems.

The problems need to be overcome and the Orbitals branch should be merged in once that's done.

Problems:

This is not a complete list just a few of the big ones.

  • It needs a complete rewrite
    • I got it to work with small O's but it still needs a lot of love.
  • The terrain generation is too slow and the geometry uses too much memory currently
    • an Orbital uses 10's to 100's of times more memory than a world and 1 small Orbital uses over 2GiB ram easily.
  • Collision issues
    • they were numerous and part of the need for a rewrite.
  • Atmosphere rendering
    • I had to simply rip it out whilst I worked on all of the above, it would have to work very differently to that used on planets.

The original branch is here : Vavatch

@ghost ghost assigned fluffyfreak Nov 10, 2012
fluffyfreak pushed a commit that referenced this issue Dec 30, 2014
fluffyfreak pushed a commit that referenced this issue Dec 31, 2014
@fluffyfreak
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Started doing this https://github.com/fluffyfreak/pioneer/tree/orbital

@bszlrd
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bszlrd commented May 9, 2017

Should I start preparing content/assets for it?

@fluffyfreak
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@nozmajner nah it's a looooong way from being usable.

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