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Suggestion that might not be worth coding. But allowing a range of durability values will allow for things like any type of wool or wood to be exchanged with a single rule. How to display these rules to the players would also have to be figured out since there is no longer a 1 rule->1 itemstack mapping.
Again, might not be worth coding but I figured it was worth noting.
The text was updated successfully, but these errors were encountered:
also it could allow a range of pick durability to sell. If I would be willing to buy a pick with 95-100% durability for the same price. Again not sure if its worth coding
Potential naming implementation:
In the csv file have entries with a data value of -1, which represents the name for items with that ID but multiple durability values: Wool,35,-1. Then when check for the name to display to the user when a rule has multiple durability values check if it has an entry with a -1 value, otherwise just display the bukkit name and durability range.
Suggestion that might not be worth coding. But allowing a range of durability values will allow for things like any type of wool or wood to be exchanged with a single rule. How to display these rules to the players would also have to be figured out since there is no longer a 1 rule->1 itemstack mapping.
Again, might not be worth coding but I figured it was worth noting.
The text was updated successfully, but these errors were encountered: