Releases: google/filament
Releases · google/filament
v1.40.3
Merge branch 'rc/1.40.3' into release
v1.40.2
- rendering: dynamic resolution would not work with a translucent render target and quality > low
- Java/Kotlin: user callbacks were not invoked on successful texture upload
v1.40.1
Merge branch 'rc/1.40.1' into release
v1.40.0
- matc: fix VSM high precision option on mobile [⚠️ Recompile materials]
- vulkan: support sRGB swap chain
- Add new
getMaxAutomaticInstances()
API on Engine
to get max supported automatic instances.
UiHelper
: fix jank when a TextureView
is resized (fixes b\282220665)
- backend: parallel shader compilation support. This breaks and improves the recent
Material::compile
API.
v1.39.0
- matc: workaround a bug in spirv-tools causing vsm to fail [⚠️ Recompile materials]
- UiHelper: fix jank when a TextureView is resized (fixes b\282220665)
v1.38.0
- engine: a new feature to set a transform on the global-scale fog [⚠️ Recompile materials]
- engine: large-scale fog can now be opted-out on a per-renderable basis
- engine: improve froxelizer resource efficiency [⚠️ Recompile materials]
- matc: better accounting and validation of used samplers in user materials
- engine: add support for sampling fog color from a custom texture [⚠️ Recompile materials]
- vulkan: introduce new custom swapchain API
- vulkan: new context sharing API
v1.37.0
- backend: added Platform blob cache APIs, typically used to cache programs [⚠️ Recompile materials]
v1.36.0
- engine: a local transform can now be supplied for each GPU instance [⚠️ Recompile materials]
- everything: Add limited support for OpenGL ES 2.0 devices. [⚠️ Recompile Materials]
- platform: New virtual on
OpenGLPlatform
to preserve ancillary buffers
v1.35.0
- materials: Materials can now access up to 4 global
vec4
visible by all materials [⚠️ Recompile Materials]
v1.34.0
- materials: picking is done in float (prepare for ES2) [⚠️ New Material Version]
- materials: postLightingBlending is now applied before the fog [⚠️ Recompile materials]
- vulkan: fix adreno optimized material artifacts [⚠️ Recompile Materials]