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copter.py
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try:
import pygame
from configs import *
import colors
from events import *
except ImportError:
print("Fulfil requirements")
COPTER_SPRITE = [pygame.transform.scale(pygame.image.load('Assets/copter/copter1.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter2.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter3.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter4.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter5.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter6.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load(
'Assets/copter/copter7.png'), (COPTER_WIDTH, COPTER_HEIGHT)),
pygame.transform.scale(pygame.image.load('Assets/copter/copter8.png'), (COPTER_WIDTH, COPTER_HEIGHT))]
class Copter():
def __init__(self):
self.hitbox_width = 110
self.hitbox_height = 54
self.COPTER_ANIMATION_COUNT = 0
self.rect = pygame.Rect(
100, HEIGHT // 2, self.hitbox_width, self.hitbox_height)
def draw(self, WIN):
if self.COPTER_ANIMATION_COUNT > 7:
self.COPTER_ANIMATION_COUNT = 0
WIN.blit(COPTER_SPRITE[self.COPTER_ANIMATION_COUNT],
(self.rect.x - 20, self.rect.y))
self.COPTER_ANIMATION_COUNT += 1
def move_up(self):
self.rect.y -= DROP_VEL
def move_down(self):
self.rect.y += DROP_VEL
def update(self, output):
if output[0] >= 0.5:
self.move_up()
else:
self.move_down()
def collision(self, ghost):
if self.rect.colliderect(ghost):
return True
return False
def collison_with_boundary(self):
if self.rect.y < 0 or self.rect.y + self.hitbox_height > HEIGHT:
return True
return False