diff --git a/paper/__drawio/layer-stack.drawio b/paper/__drawio/layer-stack.drawio
new file mode 100644
index 000000000..a18f57a69
--- /dev/null
+++ b/paper/__drawio/layer-stack.drawio
@@ -0,0 +1,514 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/paper/fig_layer-stack.svg b/paper/fig_layer-stack.svg
new file mode 100644
index 000000000..a534bddae
--- /dev/null
+++ b/paper/fig_layer-stack.svg
@@ -0,0 +1,2 @@
+
\ No newline at end of file
diff --git a/paper/paper.md b/paper/paper.md
index a93fb2c14..c3a4edc6d 100644
--- a/paper/paper.md
+++ b/paper/paper.md
@@ -47,7 +47,6 @@ bibliography: paper.bib
# Summary
-test 52
@@ -75,12 +74,11 @@ this section illustrates the layer stack system and the applicaton.h how ti work
-b) a description (MAX 150 words)
-->
-The layer stack is primarily responsible for managing the flow control of the AR engine. Designed as a modular system, each layer encapsulates the logic for a specific domain of the AR application, such as camera processing, object tracking, UI, and rendering. The general order and expansion of these layers can be configured in the top-level main file `ACApp.cpp`.
+The layer stack is primarily responsible for managing the flow control of the AR engine. Designed as a modular system, each layer encapsulates the code for a specific domain of the AR application, such as camera processing, object tracking, UI, and rendering. The general order and expansion of these layers can be configured in the top-level main file `ACApp.cpp`.
Each layer in the stack inherits from a superclass interface defined in `Layer.h`, which includes event-like methods triggered at various points during frame processing (e.g., `OnFrameAwake()`, `OnFrameStart()`, ). These methods are invoked by the main `Run()` function in the singleton application loop from `Application.h`. This design allows application tasks to be containerized and executed sequentially while facilitating data exchange between specific layers through the `AIAC_APP` macro, enabling the retrieval of any particular layer data. Exchange between layers can also take place in a more structured way with the integrated event system (ApplicationEvent.h), which is capable of queuing events from layers and trigger in the next main loop.
-
-
+![Test image captation.](fig_layer-stack.svg)
## Geometry framework