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TLDR: 1.20 is not remembering its save-state slot # between sessions causing state overwrites. Why? This worked fine in 1.16 i have not tested other versions except 1.20. See below to analyze my save settings.
I have my saves setup to
Auto save on quit
Auto load on game open
Save states auto increment
Saves saved to working and accessible directory inside a folder names after the core, in the same dir as the game itself (there are no issues with reading or writing files)
I have done this before (1.16) and its worked as any sane person would expect it to.
What happens? Everything works except the most important thing; keeping my save stats.
Pretend im playing a game and i have 10 save-states. It auto-incremented. (yay!)
I quit the game and an auto save is created (great)
I open the game and it auto-loaded the auto-0save (omg brilliant!)
I gleefully play and make a new save-state. To my horror it saves to slot 0. OVERWRITING MY PREVIOUS SAVE
I try again and it auto-saves to save-state slot 1...then 2... etc.
Where is the setting that allows RA to remember between sessions what save-state slot it is at? Why is it doing this? Why in any world would anyone want it to work this way? I know it is possible because this is how it worked in 1.16. Am I just screwed out of updating? Is this a bug?
Expected behavior
What would you expect to happen?
I expect that when I make save states that they auto increment.
I expect when i quit RA, that an auto-save is made
I expect when i open RA, the auto-save is loaded.
I expect when i click my save-state hotkey that it remembers where its last slow # was saved to.
Steps to reproduce the bug
Version/Commit
1.20.0
Bisect Results
It worked in 1.16 possibly after that too
Present in the nightly version
I don't know
Platform & operating system
Windows 11
Affected Cores
Snes9x
Environment information
No response
Relevant log output
The text was updated successfully, but these errors were encountered:
Video of this issue. is there an obscure setting im missing? If so it REALLY should be on by default.
RA does remember the savestate slot on between restarts on 1.16.
I tried the nightly and this issue seems to not be present.
I have a suspicion that this may be an issue with Launchbox somehow, as Launchbox does its own install of RA inside its "Emulators" folder. It was 1.20. It shouldn't make a difference though??? Anyone have an idea why this would happen?
Is there an existing issue for this?
Description
TLDR: 1.20 is not remembering its save-state slot # between sessions causing state overwrites. Why? This worked fine in 1.16 i have not tested other versions except 1.20. See below to analyze my save settings.
I have my saves setup to
What happens? Everything works except the most important thing; keeping my save stats.
Where is the setting that allows RA to remember between sessions what save-state slot it is at? Why is it doing this? Why in any world would anyone want it to work this way? I know it is possible because this is how it worked in 1.16. Am I just screwed out of updating? Is this a bug?
Expected behavior
What would you expect to happen?
Steps to reproduce the bug
Version/Commit
1.20.0
Bisect Results
It worked in 1.16 possibly after that too
Present in the nightly version
I don't know
Platform & operating system
Windows 11
Affected Cores
Snes9x
Environment information
No response
Relevant log output
The text was updated successfully, but these errors were encountered: