FrameForge is dedicated for creating Frames and Beams, and apply operations (miter cuts, trim cuts) on these profiles.
Beams are mapped onto Edges or ParametricLine (from a Sketch for instance)
For a start, we are going to create a simple frame.
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In a new file, switch to the Frameforge workbench.
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Create a sketch, and select orientation (XY for instance)
- Draw a simple square in the sketch... it will be our skeleton
- Close the Sketch edit mode.
- Launch the Profile tool.
- Select a profile from the lists (Material / Family / Size)
You can change the size just below the family, the tool has a lot of predefined profile, you can also change the parameters...
- In the 3D View, select edges to apply the profile creation:
- And press OK in the Create Profile Task. Now, you have four profiles !
And voila ! You have your first frame !
We can build more complexe shapes, and there are severals ways of doing it.
We can add more sketches into our project:
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Create a new Sketch
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Select the same orientation as the previous one (XY)
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Draw a square the same size and placement as the previous one.
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Now, change the position of the sketch:
And the new sketch is 400mm on top of the first one !
You can therefore use Create Profile Command again to create another square frame !
You can create parametrics lines for joining two vertices (points), these lines can be used with Warehouse Profile as well...
- one can hide profiles objects with [Space Bar] (it allows to see the sketches)
- Selects vertices
- Create Parametric Line
You can therefore use Create profile again to create the four vertical beams !
- Open Create Profile, select the profile you want
- Select the Parametric lines, click OK.
There is another ways to add sketches, that allows to do more complicated stuff...
Sometime you want add a sketch to a specific place, and link it to another sketch. (If you modify the first Sketch, then the second will follow, hopefully)
This is not possible with the Position / Base Placement, that is an absolute position.
We are going to "Map" the sketch to something else.
- Create a new Sketch, and set orientation to: YZ
I added a circle to the sketch so you can see where it is.. (just for reference !)
- Click on the map mode property:
You can change the map mode, selecting faces, vertices and edges...
Here, our circle is in a new plan, the one at the top left of the screen...
There are a lot of options here.
You can then edit the sketch, and create more line and frames...
As you can see, the junctions are not that good (yet !). The profiles are centered on the skeleton, and stops right at the end of the edges.
We are going to make corners, and bevels. There are two methods for that.
It is my favorite for simple frame..
Let's hide everything except the first frame we made...
- Select one of the profile, and in the property section, go for Bevel Start/End Cut 1/2
There are 4 entries (Start / End Cut1 Cut2)
That allows you to create bevels in the two axis, at the start or end of the profile.
Negative angles works, and must be used to compensate directions.
You can batch-modify that, by selecting all the profiles....
And Voila ! a square frame !
Let's show the other base frame ...
We first must add offsets to the existing profiles... (offsets adds up to the dimension of the edge !)
- add Offset (One profile by one, Or selecting all the profiles and change the offset.)
- Unselect all objects, then select two touching Profiles. (select faces in the 3D view, not objects in the tree view)
- Click on the Create Miter End Command
And voila ! You have two "TrimmedProfile"
Let's finish the 3 others corners of the second frame...
When everything is showed again, you can see the vertical profiles are not cut as they should...
Let's open again the corner manager, selecting "end trim"
- Select the vertical profile first, add it to the trimmed object with the plus (+) button
- Select the face of the profile you want to cut with.. (here, I add to move the view and select the bottom face)
You can change the cut type: straight or following the other profile.
And you also can add faces related to the other side of the trimmed profile.
That's the bad part.
I find the tree view messy. Really messy.
I often use Part container for grouping profiles, sketches, etc.
You should drag only one profile to the container... I don't know why, but FreeCAD is not happy about a group drag.
Sometime parts and profile get out of the Part Container.
One can fuse profiles together.
It allows to group objects.
To use all of these profiles in PartDesign, for instance, to make holes... in it.. !
you need to use a fusion of the profile, and create a body...
- Drag and drop the fusion into the body.
- Now, you have a standard Part design Body...
You can map a sketch to any face, and use Part design to do whatever you want !