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I'm able to generate at city simulator map in the Unity editor when I click play. However, when I do a build for a Meta Quest VR (Android device), it never launches (stays black). Can you advise if one is able to generate a map view within a Quest Headset and, if so, do you have documentation on the settings necessary?
The current settings are:
Plugin: mapbox-unity-sdk_v2.1.1
Image: mapbox streets,
Terrain: Mapbox terrains
Map Layer: Mapbox street with building IDs
Features: Buildings and Roads.
Minimum API Level: Android 10, API level 29
Target API Level: Android 12, (12L, API Level 32)
Unity Version: 2022.3.24f1
Target Platform: Quest 3 VR headset.
Thanks!
Note: If this is a bug or support ticket, please provide the following information:
Unity version:
Scripting Runtime Version:
Scripting Backend:
Api Compatibility Level:
Mapbox SDK version:
The platform you're building to:
A description of what you're trying to do:
Steps to recreate the bug if appropriate:
Links to your logs are also helpful:
The text was updated successfully, but these errors were encountered:
Hi,
I'm able to generate at city simulator map in the Unity editor when I click play. However, when I do a build for a Meta Quest VR (Android device), it never launches (stays black). Can you advise if one is able to generate a map view within a Quest Headset and, if so, do you have documentation on the settings necessary?
The current settings are:
Plugin: mapbox-unity-sdk_v2.1.1
Image: mapbox streets,
Terrain: Mapbox terrains
Map Layer: Mapbox street with building IDs
Features: Buildings and Roads.
Minimum API Level: Android 10, API level 29
Target API Level: Android 12, (12L, API Level 32)
Unity Version: 2022.3.24f1
Target Platform: Quest 3 VR headset.
Thanks!
Note: If this is a bug or support ticket, please provide the following information:
The text was updated successfully, but these errors were encountered: