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client_tictactoe.py
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import time
from client import Client
from typing import Tuple
import json
import socket
from lib.constant import (
SYN_FLAG,
ACK_FLAG,
FIN_ACK_FLAG,
PAYLOAD_SIZE,
SYN_ACK_FLAG,
TIMEOUT_LISTEN,
WINDOW_SIZE,
)
from lib.segment import Segment
from lib.constant import (
SYN_FLAG,
ACK_FLAG,
FIN_FLAG,
SYN_ACK_FLAG,
TIMEOUT,
TIMEOUT_LISTEN,
)
class ClientTictactoe(Client):
def __init__(self):
super().__init__()
self.board = [
[" ", " ", " "],
[" ", " ", " "],
[" ", " ", " "],
]
self.current_player = 0
self.counter = 0
self.winner = None
self.game_over = False
def print_board(self):
print("\n 0 1 2")
for row in range(3):
print(row, end=" ")
for col in range(3):
print(f"| {self.board[row][col]} ", end="")
print("|")
if row != 2:
print(" -----------")
def check_if_won(self):
# Checks if there is a winner in the current game state
for row in range(3):
if self.board[row][0] == self.board[row][1] == self.board[row][2] != " ":
self.winner = self.board[row][0]
self.game_over = True
return True
for col in range(3):
if self.board[0][col] == self.board[1][col] == self.board[2][col] != " ":
self.winner = self.board[0][col]
self.game_over = True
return True
if self.board[0][0] == self.board[1][1] == self.board[2][2] != " ":
self.winner = self.board[0][0]
self.game_over = True
return True
if self.board[0][2] == self.board[1][1] == self.board[2][2] != " ":
self.winner = self.board[0][2]
self.game_over = True
return True
return False
def apply_move(self, move, player):
# Apply move to game board and check winner or tie
if self.game_over:
return
self.counter += 1
row, col = int(move[0]), int(move[1])
self.board[row][col] = player
self.print_board()
if self.check_if_won():
if self.winner == "O":
print("You win!")
elif self.winner == "X":
print("You lose!")
else:
if self.counter == 9:
print("It's a tie!")
def display_board(self):
print("\n 0 1 2")
for row in range(3):
print(row, end=" ")
for col in range(3):
print(f"| {self.board[row][col]} ", end="")
print("|")
if row != 2:
print(" -----------")
def three_way_handshake(self):
return super().three_way_handshake()
def listen_info_transfer(self):
# File transfer, client-side
data, server_address = None, None
sequence_base = 2
while True:
try:
data, server_address = self.connection.listen_single_segment(3)
if server_address[1] == self.broadcast_port:
self.segment.set_from_bytes(data)
game_info = json.loads(data.decode())
# Extract information from the received JSON
board = game_info["board"]
current_player = game_info["current_player"]
winner = game_info["winner"]
if (
self.segment.valid_checksum()
and self.segment.get_header()["seq_num"] == request_number
):
payload = self.segment.get_payload()
self.board = payload['board']
self.current_player = payload['current_player']
self.winner = payload['winner']
self.logger.debug(
f"[!] [Server {server_address[0]}:{server_address[1]}] Received Segment {request_number}"
)
self.logger.debug(
f"[!] [Server {server_address[0]}:{server_address[1]}] Sending ACK {request_number + 1}"
)
request_number += 1
self.send_ack(server_address, request_number)
move = input("Enter your move (row,column): ")
self.apply_move(move.split(","), "O")
response = Segment()
game_info = {
"board": self.board,
"current_player": self.current_player,
"winner": self.winner,
}
json_data = json.dumps(game_info)
header = response.get_header()
header["seq_num"] = sequence_base + 1
header["ack_num"] = sequence_base
response.set_header(header)
response.set_payload(json_data.encode())
self.connection.send_data(response.get_bytes(), server_address)
if (self.winner != None or self.counter == 9):
break
elif self.segment.get_flag() == FIN_FLAG:
# Handle FIN segment
self.logger.debug(
f"[!] [Server {server_address[0]}:{server_address[1]}] Received FIN"
)
break
elif self.segment.get_header()["seq_num"] < request_number:
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Ignored Segment {self.segment.get_header()['seq_num']} [Duplicate]"
)
elif self.segment.get_header()["seq_num"] > request_number:
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Ignored Segment {self.segment.get_header()['seq_num']} [Out-Of-Order]"
)
else:
if not self.segment.valid_checksum():
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Ignored Segment {self.segment.get_header()['seq_num']} [Invalid-Checksum]"
)
else:
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Ignored Segment {self.segment.get_header()['seq_num']} [Corrupt]"
)
else:
# Ignore segments with wrong port
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Ignored Segment {self.segment.get_header()['seq_num']} [Wrong-Port]"
)
self.send_ack(server_address, request_number)
except socket.timeout:
self.logger.error(
f"[!] [Server {server_address[0]}:{server_address[1]}] Timeout error. Resending previous sequence number"
)
self.send_ack(server_address, request_number)
# Send FIN-ACK
self.logger.debug(
f"[!] [Server {server_address[0]}:{server_address[1]}] Sending FIN-ACK"
)
finack = Segment()
finack.set_header({"ack_num": request_number, "seq_num": request_number})
finack.set_flag(["FIN", "ACK"])
self.connection.send_data(finack.get_bytes(), server_address)
ack = False
timeout = time.time() + TIMEOUT_LISTEN
while not ack:
try:
(data, server_address) = self.connection.listen_single_segment()
ack_segment = Segment()
ack_segment.set_from_bytes(data)
if ack_segment.get_flag() == ACK_FLAG:
self.logger.debug(
f"[!] [Server {server_address[0]}:{server_address[1]}] Received ACK. Tearing down connection."
)
ack = True
except socket.timeout:
if time.time() > timeout:
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Waiting for too long. Connection closed"
)
break
self.logger.warning(
f"[!] [Server {server_address[0]}:{server_address[1]}] Timeout error. Resending FIN-ACK"
)
self.connection.send_data(finack.get_bytes(), server_address)
self.logger.info(
f"[!] [Server {server_address[0]}:{server_address[1]}] Data received successfully"
)
self.logger.info(
f"[!] [Server {server_address[0]}:{server_address[1]}] Writing file to out/{self.pathfile_output}"
)
def make_move(self, position: int):
# Make a move on the Tic Tac Toe board
if 0 <= position < 9 and self.board[position] == " ":
self.board[position] = "X" if self.current_player == 0 else "O"
return True
else:
print("Invalid move. Try again.")
return False
def check_winner(self) -> bool:
for row in range(3):
if self.board[row][0] == self.board[row][1] == self.board[row][2] != " ":
self.winner = self.board[row][0]
self.game_over = True
return True
for col in range(3):
if self.board[0][col] == self.board[1][col] == self.board[2][col] != " ":
self.winner = self.board[0][col]
self.game_over = True
return True
if self.board[0][0] == self.board[1][1] == self.board[2][2] != " ":
self.winner = self.board[0][0]
self.game_over = True
return True
if self.board[0][2] == self.board[1][1] == self.board[2][2] != " ":
self.winner = self.board[0][2]
self.game_over = True
return True
return False
def switch_player(self):
# Switch to the next player
self.current_player = 1 - self.current_player
def send_ack(self, server_address, ack_number):
response = {"type": "ack", "ack_number": ack_number}
json_data = json.dumps(response)
self.connection.send_data(json_data.encode(), server_address)
def shutdown(self):
return super().shutdown()
if __name__ == "__main__":
main = ClientTictactoe()
main.connect()
main.three_way_handshake()
main.listen_file_transfer()
main.shutdown()