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main.cpp
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#include <iostream>
#include "Game.h"
using namespace std;
int main() {
int menu, ec = 0, error = 0;
int* endCheck = &ec;
int* p1score;
int* p2score;
cout << "Welcome to Othello! Choose one of the menu options below. (1,2,3)\n\n1. Start a new game\n\n2. Quit\n\n3. Load from a save" << endl;
do {
cin >> menu;
if (menu > 3 || menu < 1){
cout << "\nIncorrect input! Please enter a number between 1 and 3." << endl;
}
else {
error++;
}
} while(error == 0);
Game* gamePointer = nullptr;
switch (menu) {
case 1:{
gamePointer = gamePointer->start();
endCheck = gamePointer->getEndGamePtr();
p1score = gamePointer->getPlayer1Ptr()->getScorePtr();
p2score = gamePointer->getPlayer2Ptr()->getScorePtr();
break;
}
case 2:{
*endCheck = 3;
break;
}
case 3:{
gamePointer = gamePointer->load();
endCheck = gamePointer->getEndGamePtr();
p1score = gamePointer->getPlayer1Ptr()->getScorePtr();
p2score = gamePointer->getPlayer2Ptr()->getScorePtr();
break;
}
default:{
cout << "wrong input! game terminated.";
}
}
do {
gamePointer->play(gamePointer);
} while (*endCheck < 2 && (*p1score + *p2score < 64) && *p1score != 0 && *p2score != 0);
cout << "The scores are:\n" << gamePointer->getPlayer1Ptr()->getName() << ": " << *p1score << "\n" << gamePointer->getPlayer2Ptr()->getName() << ": " << *p2score << endl;
if (*p1score > *p2score){
cout << gamePointer->getPlayer1Ptr()->getName() << " won! Congrats!";
}
else if (*p1score < *p2score){
cout << gamePointer->getPlayer2Ptr()->getName() << " won! Congrats!";
}
else if (*p1score = *p2score){
cout << "Tie game!";
}
return 0;
}