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IIRC the ability to override existing custom systems was added with the system editor, but overriding randomly-generated systems is more tricky and was reserved for a future pass on how random systems are generated (and how the game determines if they're populated, etc.)
This problem will likely have to be tackled after the upcoming release however.
I need to confirm but the only systems a mod could override then are the custom systems definitions. (by overwriting the file when the mod folder is copied to data.)
This could be used to update the partial system db as well in theory I spouses.
A hack might be to allow lua to delete systems from the generated system table. the trick would be for this not to cause weird side effects.
Observed behavior
When customizing a system ie
~/pioneer/mods/mymod/systems/custom/21_ganinil.json
21_ganinil.json
The both systems are shown.
Expected behavior
A system with the same name and sector should replace a generated system.
Steps to reproduce
Modify a system with the editor by clicking new system searching for a systems and saving the json.
Place it in the custom systems folder.
Now there will be 2 systems with that name in the galaxy view
output.txt
(#6012)
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