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My project in 42 Luxembourg, team with @jlefonde.

We implemented:

  • real 3d raycasting (raycasting on each pixel of the screen, instead of raycasting on only one row. support look up/down, correctly handle any direction vector in 3d space)
  • multi thread for faster render
  • static half sphere sky, rendered floor
  • meshed doors
  • jump/squat/sprint
  • zoom in/out
  • rotating minimap
  • switch of different weapons

This is my favorite project in Common Core. We really enjoyed our time when learning about relavent technologies and make our ideas work.