Skip to content

Releases: processing/p5.js

0.3.15

23 Dec 18:26
Compare
Choose a tag to compare
  • fix nfc
  • remove overwrite of escape function
  • added documentation
  • added httpDo method
  • added url helper methods

0.3.14

10 Dec 22:08
Compare
Choose a tag to compare
  • added element specific touch listeners, and default fallbacks for mouse/touch
  • added devicePixelScaling() method
  • added httpGet and httpPost methods
  • added support for \n and \t in text()
  • added key clearing for keyIsDown() method onblur
  • merged p5.sound updates
  • fixed bug with getElements()
  • fixed bug with loadPixels in capture

0.3.13

04 Dec 15:29
Compare
Choose a tag to compare

fixing small bugs with blendMode
added keyIsDown() method
refactor curves to support shape mode and improve performance

0.3.12

24 Nov 01:08
Compare
Choose a tag to compare

added loadJSON type argument
fixes to p5.dom, capture pixel support, context passing for event listeners
optimization of image methods to support fewer arguments
bug fixes
examples added to inline src

0.3.11

03 Nov 16:39
Compare
Choose a tag to compare

Updates to mouse and touch functionality.
Fixes to frameCount starting frame and webcam tint checks.

0.3.9

10 Oct 10:49
Compare
Choose a tag to compare

fix bugs with scaling for retina
fix bug with push/pop in p5.Graphics
fix preload bug
improved canvasResize function
adding int and string methods

0.3.8

25 Sep 23:17
Compare
Choose a tag to compare
  • updated mouse prevent default behavior
  • improved mouse and touch documentation
  • fixed bugs with key input for firefox
  • fixed scaling bugs for retina

0.3.7

19 Sep 18:53
Compare
Choose a tag to compare

minor fixes and bower integration

0.3.6

11 Sep 23:57
Compare
Choose a tag to compare

adding noCanvas(), windowResized(), better default handling for mouse and touch, support for child() and parent() node arguments, improvements to save() methods, small bug fixes

0.3.5

28 Aug 15:33
Compare
Choose a tag to compare

fixing bugs with text(), ellipse(), and loadPixels() for video