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Camera; Setting Luxe.camera.size zooms out camera #378

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BrodyB opened this issue May 5, 2016 · 1 comment
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Camera; Setting Luxe.camera.size zooms out camera #378

BrodyB opened this issue May 5, 2016 · 1 comment

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@BrodyB
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BrodyB commented May 5, 2016

When setting the screen size to a resolution (say, 1280x720) in project.flow, and then setting Luxe.camera.size to a vector of that same size in your Main ready() method, the camera appears zoomed out when running the game. Ideally, the window and the camera resolution should be the same as long as the user hasn't resized the window.

Camera Size Not Set
Camera Size Set

@BrodyB BrodyB closed this as completed May 9, 2016
@ruby0x1
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ruby0x1 commented May 9, 2016

p.s this was related to #379
Since the sizes weren't applied they don't align!

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