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grid.js
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const canvasSketch = require("canvas-sketch");
const { lerp } = require("canvas-sketch-util/math");
//lerp is fn for linear interpolation
// lerp(min,max,t)
const random = require("canvas-sketch-util/random");
const palettes = require("nice-color-palettes");
const settings = {
dimensions: [2048, 2048],
};
//UV space --> between 0 and 1
const sketch = () => {
const colorCount = random.rangeFloor(1, 6);
const palette = random.pick(palettes).slice(0, colorCount);
console.log(palette);
const createGrid = () => {
const points = [];
const count = 20;
for (var x = 0; x < count; x++) {
for (var y = 0; y < count; y++) {
const u = count <= 1 ? 0.5 : x / (count - 1); // count-1 --> u,v starts from 0 but not go till 1, but 0.8
const v = count <= 1 ? 0.5 : y / (count - 1);
points.push({
radius: Math.abs(0.015 + random.gaussian() * 0.02),
positions: [u, v],
color: random.pick(palette),
});
}
}
return points;
};
random.setSeed(72);
const points = createGrid().filter(() => random.value() > 0.55);
console.log(points);
const margin = 250;
return ({ context, width, height }) => {
context.fillStyle = "white";
context.fillRect(0, 0, width, height);
points.forEach((data) => {
// const x = u * width;
// const y = v * height;
const { radius, positions, color } = data;
const [u, v] = positions;
const x = lerp(margin, width - margin, u);
const y = lerp(margin, height - margin, v);
context.beginPath();
context.arc(x, y, radius * width, 0, 2 * Math.PI, false);
context.fillStyle = color;
context.fill();
});
};
};
canvasSketch(sketch, settings);