“The only game engine that tastes better slightly burned!”
- Normalize coding standard. IN-PROGRESS
-
Pool Allocator. IN-PROGRESS
-
Double Buffered Allocator. IN-PROGRESS
-
Load assets from disk using DataIO.
-
Add DataIO Filters, like zlib.
-
Draft composite resource file format.
-
Create off-line resource file compositor.
- OpenVG backend.
-
Add Qt 5 OpenGL support.
-
Add GL_IMG_texture_compression_pvrtc support
-
Add TTF Support.
-
Variable width text support.
- Create debugging HUD layer.
-
In-Game Console.
-
Display FPS.
- Slide system.
vim:syn=markdown: