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Optimize default avatars to use less materials #209

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Aitolda opened this issue Nov 22, 2023 · 0 comments
Open

Optimize default avatars to use less materials #209

Aitolda opened this issue Nov 22, 2023 · 0 comments
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long-term A possibility but not reasonable to accomplish in the short-term Severity: Low No important functionality is affected

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@Aitolda
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Aitolda commented Nov 22, 2023

As they are, the default avatars use a number of materials ("Sara" using 8 materials, etc), so if you have several avatars onscreen the number of materials in a scene can add up VERY quickly, leading to eventual bottlenecks.

While there is nothing we can currently do in regards to people bringing in their own avatars (or maybe just a popup suggesting no more than two materials), we can certainly adjust the default avatars offered.

@Aitolda Aitolda added the Severity: Low No important functionality is affected label Nov 22, 2023
@Aitolda Aitolda self-assigned this Nov 22, 2023
@Aitolda Aitolda added the long-term A possibility but not reasonable to accomplish in the short-term label Mar 21, 2024
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Labels
long-term A possibility but not reasonable to accomplish in the short-term Severity: Low No important functionality is affected
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