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Filling the surface of buildings #557

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ohadmanor opened this issue Nov 27, 2024 · 7 comments
Open

Filling the surface of buildings #557

ohadmanor opened this issue Nov 27, 2024 · 7 comments
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@ohadmanor
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Hi,

In the latest version I notice that it stop to fill in textures the transperent area of facades.

I'm using blosm 2.7.11, Blender 4.2.4, and defult asset package.

here is example:

Screenshot 2024-11-27 104247

@vvoovv
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vvoovv commented Nov 27, 2024

Hi @ohadmanor

I can confirm the problem in Blender 4.3. It seems to be dependent on Blender version. It does work in Blender 3.6. So it would be the quickest walk-around for now.

Please note that the Geometry Nodes setup for the terrain won't work in Blender 3.6

I have to try a new method of texture baking.

Sorry for inconveniences.

@ohadmanor
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ohadmanor commented Nov 27, 2024

Thanks,

Which blosm version you recommend to work with on blender 3.6?

@vvoovv vvoovv added the bug label Nov 27, 2024
@vvoovv
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vvoovv commented Nov 27, 2024

Blosm 2.7.11 works in Blender 3.6 with the exception of the Geometry Nodes setup for a terrain

@vvoovv
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vvoovv commented Nov 27, 2024

The Geometry Nodes modifier for a terrain can be removed or disabled.

@ohadmanor
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Ok,

  1. I return to blender 3.6.18 with blosm 2.7.6 and ther is still a problem with the bakeing.
  2. How do I disable the Geometry Nodes?

Thanks

@vvoovv
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vvoovv commented Nov 27, 2024

A modifier for a object can be disabled or removed in the Modifiers tab.

@ohadmanor
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ohadmanor commented Nov 27, 2024

Hi,

Ok, it is working with Blender 3.6 and blosm 2.7.11 - to remove the modifire: bpy.ops.object.modifier_remove(modifier="Terrain Base")
To make it works I had to delete all Blender Cache and driver configuration.

Thnaks

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