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custom_view.py
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import random
import discord
from discord.ui import Button, View
from bot_play import bot_moves
from utils.damage_calc import calc
class PokemonMoveButton(Button):
def __init__(self, move, pp, *args, **kwargs):
super().__init__(*args, **kwargs)
self.name = kwargs.get('label', '')
self.move = move
self.max_pp = pp
self.current_pp = pp
self.id = self._row - 1
self.update_label()
def disable_move(self):
self._underlying.disabled = True
def update_label(self):
if self.current_pp <= 0:
self.current_pp = 0
self.disable_move()
curr_pp = f' [ {self.current_pp}/{self.max_pp} ]' \
if self.name not in ('Run Away', 'Struggle') else ''
self._underlying.label = f'{self.name}' + curr_pp
class HealthBar(Button):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def update_style(self):
self._underlying.style = discord.ButtonStyle.danger
def update_hp(self, pokemon):
percentage = round(pokemon.current_hp / pokemon.max_hp * 100, 1)
if percentage <= 25:
self.update_style()
self._underlying.label = (
f"Lv. {pokemon.level} {pokemon.name}'s HP: {pokemon.current_hp}/{pokemon.max_hp} "
f"[{percentage}%]"
)
class CustomView(View):
def __init__(self, pokemon1, pokemon2, *, mode='random', timeout=180):
super().__init__(timeout=timeout)
self.my_hp = None
self.opponent_hp = None
self.my_pokemon = pokemon1
self.opponent = pokemon2
self.move1 = None
self.move2 = None
self.move3 = None
self.move4 = None
self.mode = mode
self.struggle = None
self.run_away = None
self.create_health_bar(pokemon1, pokemon2)
self.create_move_buttons()
self.add_view_buttons()
def calculate_damage(self, pokemon1, pokemon2, move):
messages = []
if pokemon1.spe >= pokemon2.spe:
messages += [f'{pokemon1} used {move}!']
damage, msg = calc(pokemon1, pokemon2, move)
messages += msg
pokemon2.current_hp -= damage
messages += self.update_health_bar(pokemon1, pokemon2)
if pokemon2.current_hp > 0:
opponent_move = bot_moves(pokemon1, pokemon2, mode=self.mode)
messages += [f'{pokemon2} used {opponent_move}!']
damage, msg = calc(pokemon2, pokemon1, opponent_move)
messages += msg
pokemon1.current_hp -= damage
messages += self.update_health_bar(pokemon1, pokemon2)
else:
opponent_move = bot_moves(pokemon1, pokemon2, mode=self.mode)
messages += [f'{pokemon2} used {opponent_move}!']
damage, msg = calc(pokemon2, pokemon1, opponent_move)
messages += msg
pokemon1.current_hp -= damage
messages += self.update_health_bar(pokemon1, pokemon2)
if pokemon1.current_hp > 0:
messages += [f'{pokemon1} used {move}!']
damage, msg = calc(pokemon1, pokemon2, move)
messages += msg
pokemon2.current_hp -= damage
messages += self.update_health_bar(pokemon1, pokemon2)
return messages
def update_health_bar(self, pokemon1, pokemon2):
if pokemon1.current_hp <= 0:
self.lock_moves()
pokemon1.current_hp = 0
self.my_hp.update_hp(pokemon1)
return [f"{pokemon1} fainted!", f"You've been defeated by {pokemon2}!"]
if pokemon2.current_hp <= 0:
self.lock_moves()
pokemon2.current_hp = 0
self.opponent_hp.update_hp(pokemon2)
return [f'{pokemon2} fainted!', 'Victory!']
self.my_hp.update_hp(pokemon1)
self.opponent_hp.update_hp(pokemon2)
return []
def lock_moves(self):
self.move1.disable_move()
self.move2.disable_move()
self.move3.disable_move()
self.move4.disable_move()
self.run_away.disable_move()
if self.struggle:
self.struggle.disable_move()
def check_power_points(self):
if (
self.move1.current_pp == 0 and
self.move2.current_pp == 0 and
self.move3.current_pp == 0 and
self.move4.current_pp == 0
):
self.struggle = PokemonMoveButton(
label='Struggle',
emoji='👊🏽',
row=1,
pp=float('inf'),
move='struggle',
view=self,
pokemon1=self.my_pokemon,
pokemon2=self.opponent,
)
self.add_item(self.struggle)
def create_health_bar(self, pokemon1, pokemon2):
self.my_hp = HealthBar(
label=f"Lv. {pokemon2.level} {pokemon1.name}'s HP: {pokemon1.current_hp}/{pokemon1.max_hp} "
f"[{pokemon1.current_hp // pokemon1.max_hp * 100}%]",
style=discord.ButtonStyle.green,
disabled=True,
row=0
)
self.opponent_hp = HealthBar(
label=f"Lv. {pokemon2.level} {pokemon2.name}'s HP: {pokemon2.current_hp}/{pokemon2.max_hp} "
f"[{pokemon2.current_hp // pokemon2.max_hp * 100}%]",
style=discord.ButtonStyle.green,
disabled=True,
row=0
)
def create_move_buttons(self):
self.move1 = PokemonMoveButton(
label=self.my_pokemon.move1.name,
emoji='➡️',
row=1,
pp=self.my_pokemon.move1.max_pp,
move=self.my_pokemon.move1.slug,
)
self.move2 = PokemonMoveButton(
label=self.my_pokemon.move2.name,
emoji='➡️',
row=2,
pp=self.my_pokemon.move2.max_pp,
move=self.my_pokemon.move2.slug,
)
self.move3 = PokemonMoveButton(
label=self.my_pokemon.move3.name,
emoji='➡️',
row=3,
pp=self.my_pokemon.move3.max_pp,
move=self.my_pokemon.move3.slug,
)
self.move4 = PokemonMoveButton(
label=self.my_pokemon.move4.name,
emoji='➡️',
row=4,
pp=self.my_pokemon.move4.max_pp,
move=self.my_pokemon.move4.slug,
)
self.run_away = PokemonMoveButton(
label='Run Away',
emoji='🚶🏽',
row=0,
pp=1,
move='runaway'
)
def add_view_buttons(self):
self.add_item(self.my_hp)
self.add_item(self.opponent_hp)
self.add_item(self.move1)
self.add_item(self.move2)
self.add_item(self.move3)
self.add_item(self.move4)
self.add_item(self.run_away)