Releases: CheckTheDog/Fantasy-Brawl
Releases · CheckTheDog/Fantasy-Brawl
FantasyBrawl_v0.6
Description:
- All 4 characters are now implemented
- IDCircle on the bottom of players to indicate multiple states
- Changes in input (gamepad) to enhance playability and reduce complexity
- Auto-aim on nearby players
- Aim path for basic attacks, aim path for Wendolin and Meliadoul's Super attack
- New shield animation
- Website created (main layout)
TASK LIST:
Aitor:
- Changed Gamepad Input
- Player-Character Independence, ready to support the 3 remaining characters
- Adapted Player related stuff and particles to Scale system
- Auto-Aim
- Added IDCircle code management
- Aim path on basic attack (all characters) & Super (Wendolin and Meliadoul)
- Added Shield Animation in code
- All Characters code implementation
Pol:
- Shield Animation
- IDCircle Animations
- All Characters Animations
Didac:
- Scale system
Vlad:
- Basic Website
FantasyBrawl_v0.5.2
Description:
- Correcting Bugs
- General Adjustments
TASK LIST / FIXED BUGS:
Didac:
- Storm Bug, makes the storm come in faster at restart when leaving the current game through pause menu
FantasyBrawl_v0.5.1
Description:
- Correcting Bugs
- General Adjustments
TASK LIST / FIXED BUGS:
Aitor:
- Super Attack Bar is now yellow and has the same size as the hp bar
- Camera bug when storm kills a player
Jacobo:
- Player not seen on another player's camera when entering half the body
FantasyBrawl_v0.5
Description:
- Improved Sprite Ordering
- Music and FX
- Scores
- Storm
- Gamepad Vibration
- In-Game UI
- Cameras fixed to players, prevent out of map bounds
TASK LIST:
Aitor:
- Scores (kills + winner) in code
- Music Plays
- Improved Sprite Ordering
- In-game UI (code behaviour)
- Camera fix to players, does not go out of map bounds
Didac:
- Storm
- Fx plays
- Gamepad Vibration
Oscar:
- Scoreboard Menu
- In game UI (HP Bar + Super Attack Bar)
Jacobo:
- Improved Sprite Ordering
FantasyBrawl_v0.4
Description:
- 4 cameras, 4 players
- Character Selection Screen
- Player basic attack, super and shield implemented
- Basic Flow, everything is resetted at each new game
- Improved UI transition
- Particles now make damage and players can be killed, particles sprite rotates according to given angle
TASK LIST:
Aitor:
- Player basic attack
- Player super attack
- Player Shield
- Particles launched in all directions with rotated sprite
- Particle collisions and damage, player death
- Cameras inside map bounds and fixed to players
- Players spawning position and full reset at new game
- UI transition improvement (black quad at the back of the screen)
Pol:
- Player Shield Texture, added collider water in Tiled
- Audios gathering and organization in Audio folder
Oscar:
- Character Selection Menu
Jacobo:
- 4 camera system
- Camera culling
Marc:
- Loaded Audios into code
Known Bugs:
- Sprite Ordering problems that produce some blinking in certain tiles, problems with player too
FantasyBrawl_v0.3
Description:
- Working UI, basic Menus (main & pause) and general workflow
- First Map
- Player shoots particle at aimed direction
TASK LIST:
Aitor:
- Player particle shooting
- Particle system improvements (put to work)
Pol:
- First Map completed
Vladislav:
- Basic Particle System (rough)
Oscar:
- Main menus, working UI workflow
- Pause menu
- Placeholders (temporal art)
Jacobo:
- Initial Sprite Ordering implementation
Known Bugs:
- Sprite Ordering problems that produce some blinking in certain tiles, problems with player too
FantasyBrawl_v0.2
Description:
- All player animations completed(movement,idle and attack) with specific angle range
- Pre-release of 1st map
- Player Aim system
TASK LIST:
Aitor:
- Player Aim
- Character animations (implementation)
Pol:
- Character animations (creation)
- First Map
FantasyBrawl_v0.1
Description:
- Player Movement and movement/idle animations
- Player moves around, collides with map colliders
- Gamepad input
TASK LIST:
Aitor:
- Base Code
- Entity System
- Collision System
- Player Movement
- Character movement animations (implementation)
Didac:
- Gamepad Input management (all buttons, joysticks and haptic features)
Pol:
- Character movement animations (creation)
Vladislav:
- Character movement animations in Tiled