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Releases: CheckTheDog/Fantasy-Brawl

FantasyBrawl_v0.6

06 May 21:06
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Description:

  • All 4 characters are now implemented
  • IDCircle on the bottom of players to indicate multiple states
  • Changes in input (gamepad) to enhance playability and reduce complexity
  • Auto-aim on nearby players
  • Aim path for basic attacks, aim path for Wendolin and Meliadoul's Super attack
  • New shield animation
  • Website created (main layout)

TASK LIST:

Aitor:

  • Changed Gamepad Input
  • Player-Character Independence, ready to support the 3 remaining characters
  • Adapted Player related stuff and particles to Scale system
  • Auto-Aim
  • Added IDCircle code management
  • Aim path on basic attack (all characters) & Super (Wendolin and Meliadoul)
  • Added Shield Animation in code
  • All Characters code implementation

Pol:

  • Shield Animation
  • IDCircle Animations
  • All Characters Animations

Didac:

  • Scale system

Vlad:

  • Basic Website

FantasyBrawl_v0.5.2

23 Apr 18:52
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Description:

  • Correcting Bugs
  • General Adjustments

TASK LIST / FIXED BUGS:

Didac:

  • Storm Bug, makes the storm come in faster at restart when leaving the current game through pause menu

FantasyBrawl_v0.5.1

23 Apr 17:57
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Description:

  • Correcting Bugs
  • General Adjustments

TASK LIST / FIXED BUGS:

Aitor:

  • Super Attack Bar is now yellow and has the same size as the hp bar
  • Camera bug when storm kills a player

Jacobo:

  • Player not seen on another player's camera when entering half the body

FantasyBrawl_v0.5

22 Apr 22:41
c9bb611
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Description:

  • Improved Sprite Ordering
  • Music and FX
  • Scores
  • Storm
  • Gamepad Vibration
  • In-Game UI
  • Cameras fixed to players, prevent out of map bounds

TASK LIST:

Aitor:

  • Scores (kills + winner) in code
  • Music Plays
  • Improved Sprite Ordering
  • In-game UI (code behaviour)
  • Camera fix to players, does not go out of map bounds

Didac:

  • Storm
  • Fx plays
  • Gamepad Vibration

Oscar:

  • Scoreboard Menu
  • In game UI (HP Bar + Super Attack Bar)

Jacobo:

  • Improved Sprite Ordering

FantasyBrawl_v0.4

19 Apr 22:47
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Description:

  • 4 cameras, 4 players
  • Character Selection Screen
  • Player basic attack, super and shield implemented
  • Basic Flow, everything is resetted at each new game
  • Improved UI transition
  • Particles now make damage and players can be killed, particles sprite rotates according to given angle

TASK LIST:

Aitor:

  • Player basic attack
  • Player super attack
  • Player Shield
  • Particles launched in all directions with rotated sprite
  • Particle collisions and damage, player death
  • Cameras inside map bounds and fixed to players
  • Players spawning position and full reset at new game
  • UI transition improvement (black quad at the back of the screen)

Pol:

  • Player Shield Texture, added collider water in Tiled
  • Audios gathering and organization in Audio folder

Oscar:

  • Character Selection Menu

Jacobo:

  • 4 camera system
  • Camera culling

Marc:

  • Loaded Audios into code

Known Bugs:

  • Sprite Ordering problems that produce some blinking in certain tiles, problems with player too

FantasyBrawl_v0.3

17 Apr 21:59
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Description:

  • Working UI, basic Menus (main & pause) and general workflow
  • First Map
  • Player shoots particle at aimed direction

TASK LIST:

Aitor:

  • Player particle shooting
  • Particle system improvements (put to work)

Pol:

  • First Map completed

Vladislav:

  • Basic Particle System (rough)

Oscar:

  • Main menus, working UI workflow
  • Pause menu
  • Placeholders (temporal art)

Jacobo:

  • Initial Sprite Ordering implementation

Known Bugs:

  • Sprite Ordering problems that produce some blinking in certain tiles, problems with player too

FantasyBrawl_v0.2

06 Apr 17:55
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Description:

  • All player animations completed(movement,idle and attack) with specific angle range
  • Pre-release of 1st map
  • Player Aim system

TASK LIST:

Aitor:

  • Player Aim
  • Character animations (implementation)

Pol:

  • Character animations (creation)
  • First Map

FantasyBrawl_v0.1

01 Apr 19:27
a95058c
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Description:

  • Player Movement and movement/idle animations
  • Player moves around, collides with map colliders
  • Gamepad input

TASK LIST:

Aitor:

  • Base Code
  • Entity System
  • Collision System
  • Player Movement
  • Character movement animations (implementation)

Didac:

  • Gamepad Input management (all buttons, joysticks and haptic features)

Pol:

  • Character movement animations (creation)

Vladislav:

  • Character movement animations in Tiled