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  1. HybridDetect HybridDetect Public

    Heterogeneous & Homogeneous CPU Detect for Intel Processors

    C++ 112 17

  2. XeSS-VALAR-Demo XeSS-VALAR-Demo Public

    Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.

    C++ 12 2

  3. XeGTAO XeGTAO Public archive

    An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

    C++ 748 60

  4. VALAR-API VALAR-API Public

    C 5 2

  5. PresentMon PresentMon Public

    Capture and analyze the high-level performance characteristics of graphics applications on Windows.

    C++ 1.9k 160

  6. gpudetect gpudetect Public

    An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.

    C++ 123 24

Repositories

Showing 10 of 64 repositories
  • PresentMon Public

    Capture and analyze the high-level performance characteristics of graphics applications on Windows.

    GameTechDev/PresentMon’s past year of commit activity
    C++ 1,947 MIT 160 144 9 Updated Feb 20, 2025
  • XeSSUnityPlugin Public

    Intel® XeSS Plugin for Unity* Engine

    GameTechDev/XeSSUnityPlugin’s past year of commit activity
    4 MIT 0 0 0 Updated Feb 18, 2025
  • Multi-Adapter-Particles Public archive

    Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity

    GameTechDev/Multi-Adapter-Particles’s past year of commit activity
    C++ 0 MIT 0 1 0 Updated Feb 6, 2025
  • UE4_GPA_Plugin Public archive

    Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4

    GameTechDev/UE4_GPA_Plugin’s past year of commit activity
    C++ 43 MIT 12 1 0 Updated Feb 3, 2025
  • XeSS-VALAR-Demo Public

    Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.

    GameTechDev/XeSS-VALAR-Demo’s past year of commit activity
    C++ 12 MIT 2 0 0 Updated Jan 22, 2025
  • XeSSUnrealPlugin Public

    Intel® XeSS Plugin for Unreal* Engine

    GameTechDev/XeSSUnrealPlugin’s past year of commit activity
    145 MIT 9 4 0 Updated Dec 20, 2024
  • MaskedOcclusionCulling Public

    Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

    GameTechDev/MaskedOcclusionCulling’s past year of commit activity
    C++ 631 Apache-2.0 79 6 (1 issue needs help) 2 Updated Oct 7, 2024
  • HybridDetect Public

    Heterogeneous & Homogeneous CPU Detect for Intel Processors

    GameTechDev/HybridDetect’s past year of commit activity
    C++ 112 MIT 17 2 0 Updated Sep 27, 2024
  • ISPCTextureCompressor Public archive

    ISPC Texture Compressor

    GameTechDev/ISPCTextureCompressor’s past year of commit activity
    C++ 449 MIT 100 14 4 Updated Sep 23, 2024
  • .github Public
    GameTechDev/.github’s past year of commit activity
    0 0 0 0 Updated Aug 19, 2024

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