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IsItLucas? edited this page Feb 4, 2025
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π Welcome to the documentation for GEL - Godot Easy Localization!
GEL (Godot Easy Localization) is a node-based translation system for the Godot Engine that simplifies localization by allowing direct text management within the scene. Unlike traditional methods that rely on Project Settings, GEL provides a more intuitive and flexible approach to handling translations dynamically.
- Node-Based Translation β Manage translations directly in the scene tree.
- Multi-Language Support β Easily switch between languages at runtime.
- Dynamic Text Formatting β Use properties from other nodes to format text.
- Conditional Translations β Display different translations based on in-game conditions.
- Targeted Property Translation β Apply translations to any property of any node.
This documentation is divided into the following sections:
- Installation β How to install and enable GEL in your project.
- Configuration β Setting up default values and customizing translation settings.
- Usage β How to add and use translators in your scenes.
- Advanced Usage β Conditional translations, text formatting, and property translation.
- TranslationManager β Managing and propagating language changes.
- Resources β Explanation of key resource types used in GEL.
- Best Practices & Limitations β Recommended workflows and potential constraints.
- Contributing β How to contribute to GEL development.
π Letβs get started with GEL - Godot Easy Localization! π―