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A programmable Minecraft client written in pure Rust

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Origami

A programmable Minecraft client written in pure Rust. It can be used to build agents/bots with low memory and CPU footprint. It features a simple API that allows developers to easily create custom behaviors for their bots while still having access to a more powerful packet interface.

Features

  • Low memory and CPU footprint
  • Simple yet powerful API
  • Event-driven architecture
  • Asynchronous I/O
  • Easy to use

Goals

My goal is to build a client performant and feature-rich enough to enable developers to build AIs that can be used to create new minigames / revive

Roadmap

1.0.0

This release will focus on the 1.8.9 version of Minecraft (My protocol implementation only supports this version).

  • Login
  • Packet handling
  • Sys Events
  • User Events (50%)
  • Entities (0%)
  • Inventory And Storage (0%)
  • World (0%)
  • Physics (0%)
  • Behavior checks for actions (0%)

Extra Features

  • Support for more versions of Minecraft
  • Pathfinding
  • Shared World State (Huge memory savings when running multiple bots in the same world)
  • World Caching

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A programmable Minecraft client written in pure Rust

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