tweak(ProcessClonePacket): add entityCreationFailed event #3143
+13
−4
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Goal of this PR
This PR aims to enhance the server's handling of scenarios where a entity cannot be spawned due to lockdown mode constraints.
How is this PR achieving the goal
This PR introduces a new server event,
entityCreationFailed
, which is triggered when a entity spawn attempt fails. The event provides detailed information about the failure, including:This PR applies to the following area(s)
Server
Successfully tested on
Game builds: No relation to gamebuilds
Platforms: Windows
Checklist