A procedural terrain generator for my university study case.
As part of my future study case, I want to create a game that involves generating random worlds (with set boundaries). This project aims at being just that: A random world generator.
Being new to Unity I want to start with one, and one only, feature to develop and get function "to perfection", before moving on with a much bigger project.
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A procedural terrain generator for my university study case
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colelli/Procedural-Terrain
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