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Merge pull request #14 from devlup-fsu/astroid-minigame
[Astroid] Merge 2024-10-18
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[gd_scene load_steps=6 format=3 uid="uid://c56hskqtwl6we"] | ||
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[sub_resource type="GDScript" id="GDScript_p6hgv"] | ||
script/source = "extends CharacterBody3D | ||
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signal hit | ||
const SPEED = 5.0 | ||
const JUMP_VELOCITY = 4.5 | ||
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func owned(): | ||
hit.emit() | ||
queue_free() | ||
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func _physics_process(delta: float) -> void: | ||
# Get the input direction and handle the movement/deceleration. | ||
# As good practice, you should replace UI actions with custom gameplay actions. | ||
var collision_info = move_and_collide(velocity * delta) | ||
var input_dir := Input.get_vector(\"A\", \"D\", \"W\", \"S\") | ||
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() | ||
if direction: | ||
velocity.x = direction.x * SPEED | ||
velocity.z = direction.z * SPEED | ||
else: | ||
velocity.x = move_toward(velocity.x, 0, SPEED) | ||
velocity.z = move_toward(velocity.z, 0, SPEED) | ||
if collision_info: | ||
velocity = velocity.bounce(collision_info.get_normal()) | ||
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move_and_slide() | ||
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func _on_detect_asteroid_body_entered(body: Node3D) -> void: | ||
owned() | ||
" | ||
[sub_resource type="SphereShape3D" id="SphereShape3D_5ae5p"] | ||
[sub_resource type="SphereMesh" id="SphereMesh_gsfbk"] | ||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_itx15"] | ||
albedo_color = Color(0, 0, 1, 1) | ||
[sub_resource type="SphereShape3D" id="SphereShape3D_n0lnm"] | ||
radius = 0.439705 | ||
[node name="Player2" type="CharacterBody3D"] | ||
collision_layer = 3 | ||
collision_mask = 3 | ||
script = SubResource("GDScript_p6hgv") | ||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
shape = SubResource("SphereShape3D_5ae5p") | ||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
mesh = SubResource("SphereMesh_gsfbk") | ||
skeleton = NodePath("../CollisionShape3D") | ||
surface_material_override/0 = SubResource("StandardMaterial3D_itx15") | ||
[node name="detectAsteroid" type="Area3D" parent="."] | ||
collision_layer = 4 | ||
collision_mask = 4 | ||
monitorable = false | ||
[node name="CollisionShape3D" type="CollisionShape3D" parent="detectAsteroid"] | ||
shape = SubResource("SphereShape3D_n0lnm") | ||
[connection signal="body_entered" from="detectAsteroid" to="." method="_on_detect_asteroid_body_entered"] |
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[gd_scene load_steps=4 format=3 uid="uid://d0cn33u0jbrf7"] | ||
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[ext_resource type="Script" path="res://AsteroidDodge/rigid_body_3d.gd" id="1_ptmij"] | ||
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[sub_resource type="SphereShape3D" id="SphereShape3D_v23ts"] | ||
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[sub_resource type="SphereMesh" id="SphereMesh_744lj"] | ||
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||
[node name="RigidBody3D" type="RigidBody3D"] | ||
collision_layer = 4 | ||
collision_mask = 4 | ||
gravity_scale = 0.0 | ||
script = ExtResource("1_ptmij") | ||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
shape = SubResource("SphereShape3D_v23ts") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
mesh = SubResource("SphereMesh_744lj") |
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[gd_scene load_steps=4 format=3 uid="uid://dqxtqd6mqfwqv"] | ||
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||
[sub_resource type="BoxShape3D" id="BoxShape3D_xkn1y"] | ||
size = Vector3(35.0068, 0.047821, 1.95338) | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f6wyj"] | ||
albedo_color = Color(0, 0, 0, 1) | ||
|
||
[sub_resource type="BoxMesh" id="BoxMesh_v0xln"] | ||
material = SubResource("StandardMaterial3D_f6wyj") | ||
size = Vector3(35, 0.05, 1.95) | ||
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||
[node name="RigidBody3D" type="StaticBody3D"] | ||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.24385e-05, 0.000167847, -0.00299454) | ||
shape = SubResource("BoxShape3D_xkn1y") | ||
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
visible = false | ||
mesh = SubResource("BoxMesh_v0xln") |
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[gd_scene format=3 uid="uid://dfqu28jk70f3i"] | ||
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[node name="Camera3D" type="Camera3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.23939) |
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extends CharacterBody3D | ||
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const SPEED = 5.0 | ||
const JUMP_VELOCITY = 4.5 | ||
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func _physics_process(delta: float) -> void: | ||
# Add the gravity. | ||
#if not is_on_floor(): | ||
#velocity += get_gravity() * delta | ||
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# Handle jump. | ||
#if Input.is_action_just_pressed("ui_accept") and is_on_floor(): | ||
#velocity.y = JUMP_VELOCITY | ||
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# Get the input direction and handle the movement/deceleration. | ||
# As good practice, you should replace UI actions with custom gameplay actions. | ||
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") | ||
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() | ||
if direction: | ||
velocity.x = direction.x * SPEED | ||
velocity.z = direction.z * SPEED | ||
else: | ||
velocity.x = move_toward(velocity.x, 0, SPEED) | ||
velocity.z = move_toward(velocity.z, 0, SPEED) | ||
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move_and_slide() |
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extends RigidBody3D | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready() -> void: | ||
pass # Replace with function body. | ||
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# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
func _process(delta: float) -> void: | ||
pass |
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[gd_scene load_steps=4 format=3 uid="uid://bhnipyhxmxsbh"] | ||
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||
[sub_resource type="BoxShape3D" id="BoxShape3D_fg4sf"] | ||
size = Vector3(28.0055, 0.0505371, 1.94861) | ||
|
||
[sub_resource type="BoxMesh" id="BoxMesh_vq0m6"] | ||
size = Vector3(28, 0.05, 1.95) | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bx1i3"] | ||
albedo_color = Color(0, 0, 0, 1) | ||
|
||
[node name="RigidBody3D" type="RigidBody3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.83887, 0.018876, 0) | ||
gravity_scale = 0.0 | ||
freeze = true | ||
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||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9739, -0.474731, -0.471497) | ||
shape = SubResource("BoxShape3D_fg4sf") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.97321, -0.47582, -0.471292) | ||
mesh = SubResource("BoxMesh_vq0m6") | ||
surface_material_override/0 = SubResource("StandardMaterial3D_bx1i3") |
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@@ -0,0 +1,23 @@ | ||
[gd_scene load_steps=4 format=3 uid="uid://dqkxawtm5hf32"] | ||
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||
[sub_resource type="BoxShape3D" id="BoxShape3D_u8au8"] | ||
size = Vector3(25.1097, 0.0590363, 34.997) | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqsf0"] | ||
albedo_color = Color(0, 0, 0, 1) | ||
|
||
[sub_resource type="BoxMesh" id="BoxMesh_bdrax"] | ||
material = SubResource("StandardMaterial3D_bqsf0") | ||
size = Vector3(25, 0.05, 35) | ||
|
||
[node name="floor" type="StaticBody3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00436211, 1.07674, 0.0949044) | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0512996, -1.06674, -3.52859e-05) | ||
shape = SubResource("BoxShape3D_u8au8") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.07155, 0) | ||
visible = false | ||
mesh = SubResource("BoxMesh_bdrax") |
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@@ -0,0 +1,23 @@ | ||
[gd_scene load_steps=4 format=3 uid="uid://bxss6hsco6yxa"] | ||
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||
[sub_resource type="BoxShape3D" id="BoxShape3D_u8au8"] | ||
size = Vector3(24.9972, 0.0536194, 1.94144) | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eeu1d"] | ||
albedo_color = Color(0, 0, 0, 1) | ||
|
||
[sub_resource type="BoxMesh" id="BoxMesh_r3qtk"] | ||
material = SubResource("StandardMaterial3D_eeu1d") | ||
size = Vector3(25, 0.05, 1.95) | ||
|
||
[node name="leftWall" type="StaticBody3D"] | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.180984, 0.433487, -0.004776) | ||
shape = SubResource("BoxShape3D_u8au8") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.179688, 0.434998, 0) | ||
visible = false | ||
mesh = SubResource("BoxMesh_r3qtk") | ||
skeleton = NodePath("../CollisionShape3D") |
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@@ -0,0 +1,63 @@ | ||
[gd_scene load_steps=14 format=3 uid="uid://vvw1kiuugmv8"] | ||
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||
[ext_resource type="PackedScene" uid="uid://diiuqn2uet6kd" path="res://AsteroidDodge/player.tscn" id="1_jwg6j"] | ||
[ext_resource type="PackedScene" uid="uid://bnxvaff83bjk4" path="res://AsteroidDodge/topWall.tscn" id="2_i4n6c"] | ||
[ext_resource type="PackedScene" uid="uid://dfqu28jk70f3i" path="res://AsteroidDodge/camera.tscn" id="3_lqgec"] | ||
[ext_resource type="PackedScene" uid="uid://dqxtqd6mqfwqv" path="res://AsteroidDodge/bottomWall.tscn" id="3_vvdis"] | ||
[ext_resource type="PackedScene" uid="uid://bxss6hsco6yxa" path="res://AsteroidDodge/leftWall.tscn" id="4_wddu8"] | ||
[ext_resource type="PackedScene" uid="uid://dgb4ykuvs11e2" path="res://AsteroidDodge/rightWall.tscn" id="5_1m3hc"] | ||
[ext_resource type="PackedScene" uid="uid://d0cn33u0jbrf7" path="res://AsteroidDodge/asteroid.tscn" id="7_kpcte"] | ||
[ext_resource type="PackedScene" uid="uid://dqkxawtm5hf32" path="res://AsteroidDodge/floor.tscn" id="8_b5al4"] | ||
[ext_resource type="PackedScene" uid="uid://c56hskqtwl6we" path="res://AsteroidDodge/Player2.tscn" id="9_of70t"] | ||
|
||
[sub_resource type="GDScript" id="GDScript_4mudm"] | ||
script/source = "extends Node3D | ||
" | ||
|
||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_qmb18"] | ||
|
||
[sub_resource type="Sky" id="Sky_xbfw2"] | ||
sky_material = SubResource("ProceduralSkyMaterial_qmb18") | ||
|
||
[sub_resource type="Environment" id="Environment_xpoei"] | ||
background_mode = 2 | ||
sky = SubResource("Sky_xbfw2") | ||
|
||
[node name="Node" type="Node3D"] | ||
script = SubResource("GDScript_4mudm") | ||
|
||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] | ||
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) | ||
shadow_enabled = true | ||
|
||
[node name="Player" parent="." instance=ExtResource("1_jwg6j")] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) | ||
|
||
[node name="topWall" parent="." instance=ExtResource("2_i4n6c")] | ||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 1.839, 1, -8.73504) | ||
|
||
[node name="bottomWall" parent="." instance=ExtResource("3_vvdis")] | ||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, 9.23704) | ||
|
||
[node name="leftWall" parent="." instance=ExtResource("4_wddu8")] | ||
transform = Transform3D(-4.37114e-08, -1, 0, -4.37114e-08, 1.91069e-15, -1, 1, -4.37114e-08, -4.37114e-08, -15.887, 1, -1.29185) | ||
|
||
[node name="rightWall" parent="." instance=ExtResource("5_1m3hc")] | ||
transform = Transform3D(-4.37114e-08, -1, 0, -4.37114e-08, 1.91069e-15, -1, 1, -4.37114e-08, -4.37114e-08, 16.6065, 1, -1.29185) | ||
|
||
[node name="Camera3D" parent="." instance=ExtResource("3_lqgec")] | ||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 13, 0) | ||
current = true | ||
fov = 76.4523 | ||
|
||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||
environment = SubResource("Environment_xpoei") | ||
|
||
[node name="Asteroid" parent="." instance=ExtResource("7_kpcte")] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -19.8209, 1, -13.5123) | ||
|
||
[node name="floor" parent="." instance=ExtResource("8_b5al4")] | ||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.545496, 1.07674, 0.0949044) | ||
|
||
[node name="Player2" parent="." instance=ExtResource("9_of70t")] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3) |
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extends Node | ||
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||
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# Called when the node enters the scene tree for the first time. | ||
func _ready() -> void: | ||
pass # Replace with function body. | ||
|
||
|
||
# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
func _process(delta: float) -> void: | ||
pass |
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@@ -0,0 +1,79 @@ | ||
[gd_scene load_steps=11 format=3 uid="uid://d3ltf63bf4lue"] | ||
|
||
[ext_resource type="Script" path="res://AsteroidDodge/character_body_3d.gd" id="1_6at67"] | ||
|
||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_67fuo"] | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1rch"] | ||
|
||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_7i2c2"] | ||
material = SubResource("StandardMaterial3D_d1rch") | ||
|
||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3o4wi"] | ||
sky_top_color = Color(0, 0, 0, 1) | ||
sky_horizon_color = Color(0.277077, 8.42288e-05, 0.297463, 1) | ||
sky_cover_modulate = Color(1, 0.37149, 0.508827, 1) | ||
ground_bottom_color = Color(0.153604, 1.02639e-05, 0.141441, 1) | ||
ground_horizon_color = Color(0.283365, 8.27849e-05, 0.301415, 1) | ||
|
||
[sub_resource type="Sky" id="Sky_po51p"] | ||
sky_material = SubResource("ProceduralSkyMaterial_3o4wi") | ||
|
||
[sub_resource type="Environment" id="Environment_2nn00"] | ||
background_mode = 2 | ||
sky = SubResource("Sky_po51p") | ||
ambient_light_source = 3 | ||
|
||
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_0qguu"] | ||
|
||
[sub_resource type="BoxShape3D" id="BoxShape3D_xj43u"] | ||
size = Vector3(10.896, 2.06738, 9.31262) | ||
|
||
[sub_resource type="BoxMesh" id="BoxMesh_squ00"] | ||
size = Vector3(10, 1.8, 10) | ||
|
||
[node name="Node3D" type="Node3D"] | ||
|
||
[node name="Node3D" type="Node3D" parent="."] | ||
|
||
[node name="CharacterBody3D" type="CharacterBody3D" parent="Node3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.47023, 0.0826565, 0.0408769) | ||
script = ExtResource("1_6at67") | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/CharacterBody3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08056, 1.81968, -0.812865) | ||
shape = SubResource("CapsuleShape3D_67fuo") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D/CharacterBody3D/CollisionShape3D"] | ||
transform = Transform3D(1, 0, 0, 0, 0.998877, -0.0473854, 0, 0.0473854, 0.998877, -0.00352669, 0, 0) | ||
mesh = SubResource("CapsuleMesh_7i2c2") | ||
|
||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||
environment = SubResource("Environment_2nn00") | ||
camera_attributes = SubResource("CameraAttributesPractical_0qguu") | ||
|
||
[node name="StaticBody3D" type="StaticBody3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.6361, 4.59662, -0.756583) | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.455629, -2.80535, 3.44596) | ||
shape = SubResource("BoxShape3D_xj43u") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.553468, 0.127552, 0.466851) | ||
mesh = SubResource("BoxMesh_squ00") | ||
|
||
[node name="StaticBody3D2" type="StaticBody3D" parent="."] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4196, 4.97735, -0.203553) | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.56819, -2.80535, 3.44596) | ||
shape = SubResource("BoxShape3D_xj43u") | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D2/CollisionShape3D"] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.437567, 0.122046, -0.110357) | ||
mesh = SubResource("BoxMesh_squ00") | ||
|
||
[node name="Camera3D" type="Camera3D" parent="."] | ||
transform = Transform3D(0.999992, -0.00270241, -0.00291655, 0.00295939, 0.0159863, 0.999868, -0.00265543, -0.999869, 0.0159942, -0.52972, 7.17805, 2.54083) | ||
fov = 113.555 |
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