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Implemented new property to block imps from taking objects #3541
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Implemented new property to block imps from taking objects #3541
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@@ -1 +1 @@ | |||
DEBUG=0 | |||
DEBUG=1 |
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I assume this is an oversight?
@@ -320,7 +320,8 @@ long check_out_unclaimed_spells(struct Thing *spdigtng, long range) | |||
break; | |||
i = thing->next_of_class; | |||
// Per-thing code | |||
if (thing_is_spellbook(thing) || thing_is_special_box(thing)) | |||
if ((thing_is_spellbook(thing) || thing_is_special_box(thing)) && | |||
thing_can_be_picked_to_place_in_player_room_of_role(thing, spdigtng->owner, RoRoF_PowersStorage, TngFRPickF_Default)) |
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What about crates? If mapmaker gives the flag to crate, it will still be able to be dragged on right? Altho I can't imagine a scenario where mapmaker would want a not draggable crate. 🤔
Another thing, what about gold pot or gold pile? Not technically draggable but the name IGNORED_BY_IMPS
makes me think it could work if I were to set this flag on those objects, but it doesn't of course, the flag name is confusing.
So maybe a name change to make sense? Like NOT_DRAGGABLE
for example. 🤔
Let me know what you think about it.
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I suppose the (thing_is_spellbook(thing) || thing_is_special_box(thing)) is unneeded as thing_can_be_picked_to_place_in_player_room_of_role should cover it
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What about crates? If mapmaker gives the flag to crate, it will still be able to be dragged on right? Altho I can't imagine a scenario where mapmaker would want a not draggable crate. 🤔
check_out_unclaimed_traps already uses thing_can_be_picked_to_place_in_player_room_of_role so should be ok
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Another thing, what about gold pot or gold pile? Not technically draggable but the name
IGNORED_BY_IMPS
makes me think it could work if I were to set this flag on those objects, but it doesn't of course, the flag name is confusing.
looks like get_next_unclaimed_gold_thing_pickable_by_digger has it as a TODO but indeed it could also make use of thing_can_be_picked_to_place_in_player_room_of_role
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as far as tested, this works with crates, spellbooks, and special boxes, also in possession mode
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looks like get_next_unclaimed_gold_thing_pickable_by_digger has it as a TODO but indeed it could also make use of thing_can_be_picked_to_place_in_player_room_of_role
yes, I think mapmakers could appreciate having this option
Introduced a new Ignored_By_Imps property for objects, preventing imps from dragging them away from their location.
This change ensures that objects marked with this property are ignored by imps, preserving their intended location or purpose within the game. The implementation involved adding a new flag to the object structure and updating the imp behavior logic accordingly.