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Make HealthChecks.ResourceUtilization use observable instruments
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138 changes: 138 additions & 0 deletions
138
...soft.Extensions.Diagnostics.HealthChecks.ResourceUtilization.Tests/HealthCheckTestData.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
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namespace Microsoft.Extensions.Diagnostics.HealthChecks.Test; | ||
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public class HealthCheckTestData : IEnumerable<object[]> | ||
{ | ||
public static IEnumerable<object[]> Data => | ||
new List<object[]> | ||
{ | ||
new object[] | ||
{ | ||
HealthStatus.Healthy, | ||
0.1, | ||
0UL, | ||
1000UL, | ||
new ResourceUsageThresholds(), | ||
new ResourceUsageThresholds(), | ||
"", | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Healthy, | ||
0.2, | ||
0UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
"" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Healthy, | ||
0.2, | ||
2UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.2 }, | ||
"" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Degraded, | ||
0.4, | ||
3UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
"CPU and memory usage is close to the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Unhealthy, | ||
0.5, | ||
5UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
"CPU and memory usage is above the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Unhealthy, | ||
0.5, | ||
5UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.4, UnhealthyUtilizationPercentage = 0.2 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.4, UnhealthyUtilizationPercentage = 0.2 }, | ||
"CPU and memory usage is above the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Degraded, | ||
0.3, | ||
3UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2 }, | ||
"CPU and memory usage is close to the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Unhealthy, | ||
0.5, | ||
5UL, | ||
1000UL, | ||
new ResourceUsageThresholds { UnhealthyUtilizationPercentage = 0.4 }, | ||
new ResourceUsageThresholds { UnhealthyUtilizationPercentage = 0.4 }, | ||
"CPU and memory usage is above the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Degraded, | ||
0.3, | ||
3UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
"CPU usage is close to the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Degraded, | ||
0.1, | ||
3UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
"Memory usage is close to the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Unhealthy, | ||
0.5, | ||
5UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
"CPU usage is above the limit" | ||
}, | ||
new object[] | ||
{ | ||
HealthStatus.Unhealthy, | ||
0.1, | ||
5UL, | ||
1000UL, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.9, UnhealthyUtilizationPercentage = 0.9 }, | ||
new ResourceUsageThresholds { DegradedUtilizationPercentage = 0.2, UnhealthyUtilizationPercentage = 0.4 }, | ||
"Memory usage is above the limit" | ||
}, | ||
}; | ||
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public IEnumerator<object[]> GetEnumerator() => Data.GetEnumerator(); | ||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); | ||
} |
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