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Merge pull request #116 from SimaDovakin/dnd-character-exercise
Dnd character exercise
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exercises/practice/dnd-character/.docs/instructions.append.md
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# Hints | ||
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There are some important concepts that are necessary for this task: | ||
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- [Abilities](https://www.unison-lang.org/docs/fundamentals/abilities/) in Unison. | ||
- [Delayed computations](https://www.unison-lang.org/docs/fundamentals/values-and-functions/delayed-computations/). |
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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the above rules. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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~~~~exercism/note | ||
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||
~~~~ | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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# Introduction | ||
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
Since this is the first session of the game, each player has to generate a character to play with. | ||
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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{ | ||
"authors": [ | ||
"SimaDovakin" | ||
], | ||
"contributors": [ | ||
"rlmark" | ||
], | ||
"files": { | ||
"solution": [ | ||
"dndCharacter.u" | ||
], | ||
"test": [ | ||
"dndCharacter.test.u" | ||
], | ||
"example": [ | ||
".meta/examples/dndCharacter.example.u" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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exercises/practice/dnd-character/.meta/examples/dndCharacter.example.u
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unique type dndCharacter.Character = { strength : Nat | ||
, dexterity : Nat | ||
, constitution : Nat | ||
, intelligence : Nat | ||
, wisdom : Nat | ||
, charisma : Nat | ||
, hitpoints : Nat | ||
} | ||
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dndCharacter.modifier : Nat -> Int | ||
dndCharacter.modifier score = | ||
use Int - div | ||
score | ||
|> Nat.toInt | ||
|> (c -> c - +10) | ||
|> (c -> div c +2) | ||
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dndCharacter.ability_ : '{Random} Nat | ||
dndCharacter.ability_ = do | ||
'(Random.natIn 1 7) | ||
|> List.replicate 4 | ||
|> List.sort | ||
|> List.slice 1 4 | ||
|> Nat.sum | ||
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dndCharacter.character : '{Random} Character | ||
dndCharacter.character = do | ||
strength = !ability_ | ||
dexterity = !ability_ | ||
constitution = !ability_ | ||
intelligence = !ability_ | ||
wisdom = !ability_ | ||
charisma = !ability_ | ||
mod = modifier constitution | ||
hitpoints = Int.abs (+10 Int.+ mod) | ||
Character | ||
strength | ||
dexterity | ||
constitution | ||
intelligence | ||
wisdom | ||
charisma | ||
hitpoints |
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exercises/practice/dnd-character/.meta/testAnnotation.json
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[ | ||
{ | ||
"test_code": "input = 18\n expected = 4\n label \"computes the modifier for 18 to be 4\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex1" | ||
}, | ||
{ | ||
"test_code": "input = 17\n expected = 3\n label \"computes the modifier for 17 to be 3\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex2" | ||
}, | ||
{ | ||
"test_code": "input = 16\n expected = 3\n label \"computes the modifier for 16 to be 3\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex3" | ||
}, | ||
{ | ||
"test_code": "input = 15\n expected = 2\n label \"computes the modifier for 15 to be 2\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex4" | ||
}, | ||
{ | ||
"test_code": "input = 14\n expected = 2\n label \"computes the modifier for 14 to be 2\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex5" | ||
}, | ||
{ | ||
"test_code": "input = 13\n expected = 1\n label \"computes the modifier for 13 to be 1\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex6" | ||
}, | ||
{ | ||
"test_code": "input = 12\n expected = 1\n label \"computes the modifier for 12 to be 1\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex7" | ||
}, | ||
{ | ||
"test_code": "input = 11\n expected = 0\n label \"computes the modifier for 11 to be 0\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex8" | ||
}, | ||
{ | ||
"test_code": "input = 10\n expected = 0\n label \"computes the modifier for 10 to be 0\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex9" | ||
}, | ||
{ | ||
"test_code": "input = 9\n expected = -1\n label \"computes the modifier for 9 to be -1\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex10" | ||
}, | ||
{ | ||
"test_code": "input = 8\n expected = -1\n label \"computes the modifier for 8 to be -1\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex11" | ||
}, | ||
{ | ||
"test_code": "input = 7\n expected = -2\n label \"computes the modifier for 7 to be -2\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex12" | ||
}, | ||
{ | ||
"test_code": "input = 6\n expected = -2\n label \"computes the modifier for 6 to be -2\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex13" | ||
}, | ||
{ | ||
"test_code": "input = 5\n expected = -3\n label \"computes the modifier for 5 to be -3\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex14" | ||
}, | ||
{ | ||
"test_code": "input = 4\n expected = -3\n label \"computes the modifier for 4 to be -3\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex15" | ||
}, | ||
{ | ||
"test_code": "input = 3\n expected = -4\n label \"computes the modifier for 3 to be -4\" <| expect (expected == modifier input)", | ||
"name": "dndCharacter.test.testModifier.ex16" | ||
}, | ||
{ | ||
"test_code": "do\n seed = !nat\n calculatedAbility = Random.lcg seed ability_\n label \"generates value within range\" <| expect (Nat.inRange 3 19 calculatedAbility)\n", | ||
"name": "dndCharacter.test.testAbility" | ||
}, | ||
{ | ||
"test_code": "do\n seed = !nat\n (Character strength dexterity constitution intelligence wisdom charisma hitpoints) = Random.lcg seed character\n expectedHitpoints = Int.abs (+10 Int.+ modifier constitution)\n expect ((Nat.inRange 3 19 strength) && (Nat.inRange 3 19 dexterity) && (Nat.inRange 3 19 constitution) && (Nat.inRange 3 19 intelligence) && (Nat.inRange 3 19 wisdom) && (Nat.inRange 3 19 charisma) && (hitpoints == expectedHitpoints)\n ) |> label \"generates valid character\"", | ||
"name": "dndCharacter.test.testCharacter" | ||
} | ||
] |
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# Testing transcript | ||
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```ucm | ||
.> load ./dndCharacter.u | ||
.> add | ||
.> load ./dndCharacter.test.u | ||
.> add | ||
.> move.term dndCharacter.tests tests | ||
``` |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
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[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
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[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" |
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